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From: Sir Charles W Shults III
Subject: Odd sphere sweep shadown problem happens in RC5
Date: 24 May 2002 00:58:38
Message: <3cedc87e$1@news.povray.org>
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I have found a problem with the way sphere sweeps cast shadows, and I have
not seen anything about this but I may have missed it. I started with a simple
sphere sweep with b_spline and tolerance 1 and I may have made some sort of
error here. However, I played with this a little and decided to put a couple of
other objects in the scene for reference.
Obviously, if there are sections of a sphere sweep that are "control"
segments, they will be invisible and you would not render them or their shadows-
no_shadow is the key here, I think. But the first segment is control and should
be invisible with no_shadow in effect, and that I understand. It appears that
the second segment is still flagged for no_shadow in the routine, and so while
it renders, it will leave a gap. Probably something very simple to fix in the
source.
Any POVers have this occur? I can post an image in another group if you
have to see this, as well as source code.
Cheers!
Chip Shults
My robotics, space and CGI web page - http://home.cfl.rr.com/aichip
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From: Sir Charles W Shults III
Subject: Re: Odd sphere sweep shadown problem happens in RC5
Date: 24 May 2002 01:03:33
Message: <3cedc9a5$1@news.povray.org>
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Okay, I have played with this some more and found that setting the tolerance
value low gets rid of this. I suppose that my unfamiliarity with the sphere
sweep made this goof possible. Never mind. I should have read the
documentation a little more carefully.
Cheers!
Chip Shults
My robotics, space and CGI web page - http://home.cfl.rr.com/aichip
"Sir Charles W. Shults III" <aic### [at] cflrrcom> wrote in message
news:3cedc87e$1@news.povray.org...
> I have found a problem with the way sphere sweeps cast shadows, and I have
> not seen anything about this but I may have missed it. I started with a
simple
> sphere sweep with b_spline and tolerance 1 and I may have made some sort of
> error here. However, I played with this a little and decided to put a couple
of
> other objects in the scene for reference.
> Obviously, if there are sections of a sphere sweep that are "control"
> segments, they will be invisible and you would not render them or their
shadows-
> no_shadow is the key here, I think. But the first segment is control and
should
> be invisible with no_shadow in effect, and that I understand. It appears that
> the second segment is still flagged for no_shadow in the routine, and so while
> it renders, it will leave a gap. Probably something very simple to fix in the
> source.
> Any POVers have this occur? I can post an image in another group if you
> have to see this, as well as source code.
>
> Cheers!
>
> Chip Shults
> My robotics, space and CGI web page - http://home.cfl.rr.com/aichip
>
>
>
>
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From: Slime
Subject: Re: Odd sphere sweep shadown problem happens in RC5
Date: 24 May 2002 02:22:11
Message: <3ceddc13@news.povray.org>
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I experienced a similar problem and posted a beta bug report about it, but
no one responded. How did you say you fixed it? I'm willing to bet it *is* a
bug; for me, it only occured when I set the spheresweep to no_image.
- Slime
[ http://www.slimeland.com/ ]
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From: Sir Charles W Shults III
Subject: Re: Odd sphere sweep shadown problem happens in RC5
Date: 24 May 2002 11:02:37
Message: <3cee560d$1@news.povray.org>
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I set tolerance to a low value - like 0.01 or so. But I think this really
is a bug, just not a very important one and it has a workaround.
Cheers!
Chip Shults
My robotics, space and CGI web page - http://home.cfl.rr.com/aichip
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Slime <slm### [at] slimelandcom> wrote:
> I experienced a similar problem and posted a beta bug report about it, but
> no one responded. How did you say you fixed it? I'm willing to bet it *is* a
> bug; for me, it only occured when I set the spheresweep to no_image.
If he really set the tolerance to 1, this value is much too big,
usually. The tolerance describes how far a (reflected) ray must *at
least* travel from the surface of the object towards a light to not cast
a shadow. This value should be very small, close to the pre-set
0.000001. Making it bigger should lead o less self-shading, but setting
it to 1 may cause other funky effects. :)
Jochen Lippert
--
No smilies were harmed in the making of this message ;)
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