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Slime <slm### [at] slimelandcom> wrote:
> I experienced a similar problem and posted a beta bug report about it, but
> no one responded. How did you say you fixed it? I'm willing to bet it *is* a
> bug; for me, it only occured when I set the spheresweep to no_image.
If he really set the tolerance to 1, this value is much too big,
usually. The tolerance describes how far a (reflected) ray must *at
least* travel from the surface of the object towards a light to not cast
a shadow. This value should be very small, close to the pre-set
0.000001. Making it bigger should lead o less self-shading, but setting
it to 1 may cause other funky effects. :)
Jochen Lippert
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No smilies were harmed in the making of this message ;)
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