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I just stumbled on another raytracer. Haven't tested it, but the pictures in
the gallery seem quite presentable. OK, it's no match for POV, but then
again I believe we should keep our minds open.
It can be found at:
http://www.cs.kuleuven.ac.be/cwis/research/graphics/RENDERPARK/
Ruy
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> I just stumbled on another raytracer. Haven't tested it, but the pictures in
> the gallery seem quite presentable. OK, it's no match for POV, but then
> again I believe we should keep our minds open.
>
> It can be found at:
>
> http://www.cs.kuleuven.ac.be/cwis/research/graphics/RENDERPARK/
Cute, that's the university where I study :)
cu!
--
camera{location-z*3}#macro G(b,e)b+(e-b)*(C/50)#end#macro L(b,e,k,l)#local C=0
;#while(C<50)sphere{G(b,e),.1pigment{rgb G(k,l)}finish{ambient 1}}#local C=C+1
;#end#end L(y-x,y,x,x+y)L(y,-x-y,x+y,y)L(-x-y,-y,y,y+z)L(-y,y,y+z,x+y)L(0,x+y,
<.5,1,.5>,x)L(0,x-y,<.5,1,.5>,x) // ZK http://www.povplace.be.tf
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In article <3c99f0bc@news.povray.org>, "Ruy" <ruy### [at] hipernetcombr>
wrote:
> I just stumbled on another raytracer. Haven't tested it, but the pictures in
> the gallery seem quite presentable. OK, it's no match for POV, but then
> again I believe we should keep our minds open.
There are plenty of raytracers out there...though most of them seem to
be one-shot demos or school projects. This one looks like something for
experimenting with different algorithms and techniques, I've been
working on a raytracer myself for similar purposes. (it is written in
C++, focusing on code clarity and stability rather than speed, and
doesn't even have a scene description language)
You might also want to look at:
Tachyon (especially if you are interested in rendering over multiple
processors/machines...it also runs on pretty much anything):
http://jedi.ks.uiuc.edu/~johns/raytracer/
Art Of Illusion: actually a modeller, with a built-in raytracer. The
most interesting thing about it is that it is written in Java, but it
also has an interesting way of graphically specifying textures. A good
example of Java used for a serious app...
http://www.artofillusion.org/
Yet Another Simple Ray Tracer/Yet Another Set of Rendering Tools:
http://www.yasrt.org/
And there are quite a few "dead" tracers: RayShade, PolyRay, etc..
--
Christopher James Huff <chr### [at] maccom>
POV-Ray TAG e-mail: chr### [at] tagpovrayorg
TAG web site: http://tag.povray.org/
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[OT] Hey Is De Gecko bar still open Oudemarkt in Leuven?
Marc
message de news: 3c9a148e$1@news.povray.org...
> > I just stumbled on another raytracer. Haven't tested it, but the
pictures in
> > the gallery seem quite presentable. OK, it's no match for POV, but then
> > again I believe we should keep our minds open.
> >
> > It can be found at:
> >
> > http://www.cs.kuleuven.ac.be/cwis/research/graphics/RENDERPARK/
> Cute, that's the university where I study :)
>
> cu!
> --
> camera{location-z*3}#macro G(b,e)b+(e-b)*(C/50)#end#macro L(b,e,k,l)#local
C=0
> ;#while(C<50)sphere{G(b,e),.1pigment{rgb G(k,l)}finish{ambient 1}}#local
C=C+1
> ;#end#end
L(y-x,y,x,x+y)L(y,-x-y,x+y,y)L(-x-y,-y,y,y+z)L(-y,y,y+z,x+y)L(0,x+y,
> <.5,1,.5>,x)L(0,x-y,<.5,1,.5>,x) // ZK
http://www.povplace.be.tf
>
>
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