|
|
In article <3c99f0bc@news.povray.org>, "Ruy" <ruy### [at] hipernetcombr>
wrote:
> I just stumbled on another raytracer. Haven't tested it, but the pictures in
> the gallery seem quite presentable. OK, it's no match for POV, but then
> again I believe we should keep our minds open.
There are plenty of raytracers out there...though most of them seem to
be one-shot demos or school projects. This one looks like something for
experimenting with different algorithms and techniques, I've been
working on a raytracer myself for similar purposes. (it is written in
C++, focusing on code clarity and stability rather than speed, and
doesn't even have a scene description language)
You might also want to look at:
Tachyon (especially if you are interested in rendering over multiple
processors/machines...it also runs on pretty much anything):
http://jedi.ks.uiuc.edu/~johns/raytracer/
Art Of Illusion: actually a modeller, with a built-in raytracer. The
most interesting thing about it is that it is written in Java, but it
also has an interesting way of graphically specifying textures. A good
example of Java used for a serious app...
http://www.artofillusion.org/
Yet Another Simple Ray Tracer/Yet Another Set of Rendering Tools:
http://www.yasrt.org/
And there are quite a few "dead" tracers: RayShade, PolyRay, etc..
--
Christopher James Huff <chr### [at] maccom>
POV-Ray TAG e-mail: chr### [at] tagpovrayorg
TAG web site: http://tag.povray.org/
Post a reply to this message
|
|