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When I wrap an image_map onto my object, and the image_map is not the same
size, there are transparent sections leftover.
I realize the way to combat this is to:
texture {pigment{color White}} //White Backing
texture {pigment{image_map{..}}} //Image Map
Unfortunately, I want to include transparency on my whole object.
When I apply: transmit all .5 to the image_map, without adding any transmit
to the "backing", nothing happens. So I applied transmit .5 to the backing,
which "worked", but the effect was multiplied with the image_map.
How can I apply a constant transparency effect to the entire object?
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Hi Data,
I don't think you can have a constant transparancy if you make the texture
like that. I suggest you remove the "backing" and only use one layer - a so
called patterned texture.. A patterned texture, is simply a pattern, that
decides which textures to use.. Use a simple pattern, for example the famous
"checker".. A black/white checker scaled the same size as your image_map,
and let the white be a reference to your "backing" texture, and the black a
reference to your image_map texture..
I suggest you read in the docs about patterned textures, if you're confused.
:o) But this way you can make the whole thing transparant.. Actually you
can have 2 fully independant textures.
Regards,
Hugo
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