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When I wrap an image_map onto my object, and the image_map is not the same
size, there are transparent sections leftover.
I realize the way to combat this is to:
texture {pigment{color White}} //White Backing
texture {pigment{image_map{..}}} //Image Map
Unfortunately, I want to include transparency on my whole object.
When I apply: transmit all .5 to the image_map, without adding any transmit
to the "backing", nothing happens. So I applied transmit .5 to the backing,
which "worked", but the effect was multiplied with the image_map.
How can I apply a constant transparency effect to the entire object?
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