POV-Ray : Newsgroups : povray.general : Go ahead and tell me Server Time
7 Nov 2024 11:32:42 EST (-0500)
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From: Hershel Robinson
Subject: Go ahead and tell me
Date: 10 Mar 2002 08:54:32
Message: <3c8b6598@news.povray.org>
why POV-Ray is the best ray-tracer available today and why I shouldn't
bother wasting my time investigating the others, even the free ones.

Thanks,
Hershel


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From: Thorsten Froehlich
Subject: Re: Go ahead and tell me
Date: 10 Mar 2002 09:00:55
Message: <3c8b6717@news.povray.org>
In article <3c8b6598@news.povray.org> , "Hershel Robinson" 
<her### [at] yahoocom> wrote:

> even the free ones.

Because there are no other free ray-tracers that are still supported or still
being developed?

As for commercial programs, if you have several thousand US$ to spare there is
nothing wrong if you buy and use them.  Of course, you should be honest and
really buy them and not get them from other sources.

    Thorsten


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From: Ron Parker
Subject: Re: Go ahead and tell me
Date: 10 Mar 2002 10:32:04
Message: <slrna8mv3l.6f0.ron.parker@fwi.com>
On Sun, 10 Mar 2002 15:56:28 +0200, Hershel Robinson wrote:
> why POV-Ray is the best ray-tracer available today and why I shouldn't
> bother wasting my time investigating the others, even the free ones.

Why should we waste valuable ray-tracing time trying to convince you?  
Try it for yourself; if you like it, use it.  We're not a cult, you know.

-- 
#macro R(L P)sphere{L F}cylinder{L P F}#end#macro P(V)merge{R(z+a z)R(-z a-z)R(a
-z-z-z a+z)torus{1F clipped_by{plane{a 0}}}translate V}#end#macro Z(a F T)merge{
P(z+a)P(z-a)R(-z-z-x a)pigment{rgbf 1}hollow interior{media{emission 3-T}}}#end 
Z(-x-x.2x)camera{location z*-10rotate x*90normal{bumps.02scale.05}}


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From: Christopher James Huff
Subject: Re: Go ahead and tell me
Date: 10 Mar 2002 10:39:49
Message: <chrishuff-B58493.09394210032002@netplex.aussie.org>
In article <3c8b6717@news.povray.org>,
 "Thorsten Froehlich" <tho### [at] trfde> wrote:

> Because there are no other free ray-tracers that are still supported or still
> being developed?

Well, there are, several actually. However, none of them are nearly as 
capable as POV-Ray, and none of them have the community POV-Ray has. It 
looks like all the other major ones have ceased development.

-- 
Christopher James Huff <chr### [at] maccom>
POV-Ray TAG e-mail: chr### [at] tagpovrayorg
TAG web site: http://tag.povray.org/


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From: Rune
Subject: Re: Go ahead and tell me
Date: 10 Mar 2002 10:53:09
Message: <3c8b8165@news.povray.org>
"Hershel Robinson" wrote:
> why POV-Ray is the best ray-tracer available today
> and why I shouldn't bother wasting my time investigating
> the others, even the free ones.

POV-Ray has high-quality rendering output, advanced scripting capabilities,
but not least a fantastic user community. I don't think you can find any
other ray-tracer with a community around it as inspirering and helpful as
this one.

Rune
--
3D images and anims, include files, tutorials and more:
Rune's World:    http://rsj.mobilixnet.dk (updated Feb 16)
POV-Ray Users:   http://rsj.mobilixnet.dk/povrayusers/
POV-Ray Webring: http://webring.povray.co.uk


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From: Thorsten Froehlich
Subject: Re: Go ahead and tell me
Date: 10 Mar 2002 11:06:43
Message: <3c8b8493$1@news.povray.org>
In article <chr### [at] netplexaussieorg> , Christopher
James Huff <chr### [at] maccom>  wrote:

>> Because there are no other free ray-tracers that are still supported or still
>> being developed?
>
> Well, there are, several actually. However, none of them are nearly as
> capable as POV-Ray, and none of them have the community POV-Ray has. It
> looks like all the other major ones have ceased development.

Hence I said "still supported or still being developed" :-)

    Thorsten


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From: Alan Kong
Subject: Re: Go ahead and tell me
Date: 10 Mar 2002 12:09:38
Message: <7d4n8ugaj4uu04krabojmqfu0qh05datds@4ax.com>
On Sun, 10 Mar 2002 15:56:28 +0200 Hershel Robinson wrote:

>why POV-Ray is the best ray-tracer available today and why I shouldn't
>bother wasting my time investigating the others, even the free ones.

  Hi, Hershel. We don't believe in telling someone how to waste their
time - that's a personal choice ;)

-- 
Alan
ako### [at] povrayorg
a k o n g <at> p o v r a y <dot> o r g


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From: =Bob=
Subject: Re: Go ahead and tell me
Date: 10 Mar 2002 12:46:29
Message: <3c8b9bf5@news.povray.org>
"Hershel Robinson" <her### [at] yahoocom> wrote in message
news:3c8b6598@news.povray.org...
: why POV-Ray is the best ray-tracer available today

It probably isn't, but you can't go wrong for it's price.
And you can get the source code!

: and why I shouldn't
: bother wasting my time investigating the others, even the free ones.

You should check out everything you can. If you want
the very best, you will have to spend alot of money.
Never limit yourself. Try all the different flavors of
Pov too (like MegaPov).

: Thanks,
: Hershel

Have a great day!
=Bob=


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From: Chris Becker
Subject: Re: Go ahead and tell me
Date: 10 Mar 2002 12:59:03
Message: <3c8b9ee7@news.povray.org>
In the words of Invader Zim: "You have no idea what powers you are toying
with! Release the pig!!"

POV-Ray can do some truly incredible things and 3.5 is a major upgrade that
it now truly rivals things like 3DS. The only thing it doesn't do is have a
mesh editor and there are programs for that too. The thing that I like best
with POV-Ray is the coding part. I can't mesh model with my hands worth
crap, but I am a decent programmer. POV-Ray fits in perfectly. :)

"Obey the fist!!!"
"Hershel Robinson" <her### [at] yahoocom> wrote in message
news:3c8b6598@news.povray.org...
> why POV-Ray is the best ray-tracer available today and why I shouldn't
> bother wasting my time investigating the others, even the free ones.
>
> Thanks,
> Hershel
>
>


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From: Warp
Subject: Re: Go ahead and tell me
Date: 10 Mar 2002 13:41:47
Message: <3c8ba8eb@news.povray.org>
Ron Parker <ron### [at] povrayorg> wrote:
> We're not a cult, you know.

  Really? Now I'm disappointed.

  ;)

-- 
#macro M(A,N,D,L)plane{-z,-9pigment{mandel L*9translate N color_map{[0rgb x]
[1rgb 9]}scale<D,D*3D>*1e3}rotate y*A*8}#end M(-3<1.206434.28623>70,7)M(
-1<.7438.1795>1,20)M(1<.77595.13699>30,20)M(3<.75923.07145>80,99)// - Warp -


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