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"joshua kaelin" wrote:
> is there any known way to enable this functionality
> in v3.1 or v3.5?
Have you actually tried POV-Ray 3.5 (beta)? It works fine there.
Rune
--
3D images and anims, include files, tutorials and more:
Rune's World: http://rsj.mobilixnet.dk (updated Nov 5)
POV-Ray Users: http://rsj.mobilixnet.dk/povrayusers/
POV-Ray Webring: http://webring.povray.co.uk
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+UA in 3.5 (actually, as you probably know, it would be +FN +UA).
"joshua kaelin" <web### [at] planetflux-spamfreecom> wrote in message
news:3c2d1f0a@news.povray.org...
> are there any plans to support straight alpha channel information as the
PNG
> format requires or will pov-ray remain in partial complience with the PNG
> standard? is there any known way to enable this functionality in v3.1 or
> v3.5?
>
> we are trying to render objects with transparency and composite them in a
> game using the alpha channel, but the current output produces inadequate
> results; the object displays fringes of the render background color.
>
> - joshua kaelin
>
>
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joshua kaelin <web### [at] planetflux-spamfreecom> wrote:
: are there any plans
Nope, there aren't any plans because it has already been fixed long ago
in the 3.5 version.
--
#macro M(A,N,D,L)plane{-z,-9pigment{mandel L*9translate N color_map{[0rgb x]
[1rgb 9]}scale<D,D*3D>*1e3}rotate y*A*8}#end M(-3<1.206434.28623>70,7)M(
-1<.7438.1795>1,20)M(1<.77595.13699>30,20)M(3<.75923.07145>80,99)// - Warp -
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