+UA in 3.5 (actually, as you probably know, it would be +FN +UA).
"joshua kaelin" <web### [at] planetflux-spamfreecom> wrote in message
news:3c2d1f0a@news.povray.org...
> are there any plans to support straight alpha channel information as the
PNG
> format requires or will pov-ray remain in partial complience with the PNG
> standard? is there any known way to enable this functionality in v3.1 or
> v3.5?
>
> we are trying to render objects with transparency and composite them in a
> game using the alpha channel, but the current output produces inadequate
> results; the object displays fringes of the render background color.
>
> - joshua kaelin
>
>
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