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From: Volker Duetsch
Subject: how to render pov1.0 scenes with pov 3.1g
Date: 8 Dec 2001 10:55:10
Message: <3c1237de$1@news.povray.org>
Hello,

i'm using Lissajou to create files for povray. The output is still 1.0.
How can i render this files with pov 3.1g?

You can have a look at this file at 
http://www.linuxclass.de/povray/demo/bas02.pov
it's about 300k.

Thanks in advance.

regards
Volker

-- 
Volker Duetsch
http://www.linuxclass.de
eMail: vol### [at] gmxde - inf### [at] linuxclassde


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From: Volker Duetsch
Subject: Re: how to render pov1.0 scenes with pov 3.1g
Date: 8 Dec 2001 10:57:50
Message: <3c12387e$1@news.povray.org>
Sorry the URL is
http://www.linuxclass.de/povray/demo/bas02.pov.txt


-- 
Volker Duetsch
http://www.linuxclass.de
eMail: vol### [at] gmxde - inf### [at] linuxclassde


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From: Warp
Subject: Re: how to render pov1.0 scenes with pov 3.1g
Date: 8 Dec 2001 11:32:04
Message: <3c124084@news.povray.org>
Volker Duetsch <Vol### [at] gmxde> wrote:
: i'm using Lissajou to create files for povray. The output is still 1.0.
: How can i render this files with pov 3.1g?

  Try putting

#version 1.0

at the beginning of the pov-file to see if you have any luck.

-- 
#macro N(D,I)#if(I<6)cylinder{M()#local D[I]=div(D[I],104);M().5,2pigment{
rgb M()}}N(D,(D[I]>99?I:I+1))#end#end#macro M()<mod(D[I],13)-6,mod(div(D[I
],13),8)-3,10>#end blob{N(array[6]{11117333955,
7382340,3358,3900569407,970,4254934330},0)}//                     - Warp -


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From: Volker Duetsch
Subject: Re: how to render pov1.0 scenes with pov 3.1g
Date: 8 Dec 2001 12:07:03
Message: <3c1248b7$1@news.povray.org>
Hi,

with version 1.0 I just can render it, but only if I outqoute
//#include "textures.inc". Any chance to use textures.inc with
version 1.0.

Thanks for the hint ;)

-- 
Volker Duetsch
http://www.linuxclass.de
eMail: vol### [at] gmxde - inf### [at] linuxclassde


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From: Christoph Hormann
Subject: Re: how to render pov1.0 scenes with pov 3.1g
Date: 8 Dec 2001 13:12:06
Message: <3C1257F6.356616F8@gmx.de>
Volker Duetsch wrote:
> 
> Hi,
> 
> with version 1.0 I just can render it, but only if I outqoute
> //#include "textures.inc". Any chance to use textures.inc with
> version 1.0.
> 

There is nothing from 'textures.inc' in your scene file, but if you need
it somewhere else you can try to use the version coming with Povray 1.0.

BTW, converting syntax to 3.1 is not that difficult either, just add
commas in the vectors, replace 'composite' with 'union' and change the
texture syntax.

Christoph

-- 
Christoph Hormann <chr### [at] gmxde>
IsoWood include, radiosity tutorial, TransSkin and other 
things on: http://www.schunter.etc.tu-bs.de/~chris/


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From: Ken
Subject: Re: how to render pov1.0 scenes with pov 3.1g
Date: 8 Dec 2001 13:22:03
Message: <3C125AE2.D0234035@pacbell.net>
Christoph Hormann wrote:
> 
> Volker Duetsch wrote:
> >
> > Hi,
> >
> > with version 1.0 I just can render it, but only if I outqoute
> > //#include "textures.inc". Any chance to use textures.inc with
> > version 1.0.
> >
> 
> There is nothing from 'textures.inc' in your scene file, but if you need
> it somewhere else you can try to use the version coming with Povray 1.0.
> 
> BTW, converting syntax to 3.1 is not that difficult either, just add
> commas in the vectors, replace 'composite' with 'union' and change the
> texture syntax.

On a 300k file it's not that easy.

-- 
Ken Tyler


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From: Mike Williams
Subject: Re: how to render pov1.0 scenes with pov 3.1g
Date: 8 Dec 2001 13:56:49
Message: <59lJQIAMHmE8EwtV@econym.demon.co.uk>
Wasn't it Volker Duetsch who wrote:
>Hi,
>
>with version 1.0 I just can render it, but only if I outqoute
>//#include "textures.inc". Any chance to use textures.inc with
>version 1.0.

It's perfectly OK to switch #version numbers during a scene. Try putting
the "#version 1.0;" after you #include any files that come with v3.1. 

#version 3.1;
#include "textures.inc"
#version 1.0;
...

Textures.inc tries to switch #version numbers for itself, but it doesn't
quite work. It uses a feature that's not supported under the #version
1.0 syntax before it has switched to #version 3.1.

-- 
Mike Williams
Gentleman of Leisure


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From: Christoph Hormann
Subject: Re: how to render pov1.0 scenes with pov 3.1g
Date: 8 Dec 2001 14:16:59
Message: <3C12672B.4126E011@gmx.de>
Ken wrote:
> 
> On a 300k file it's not that easy.
> 

Oh, come on, even the commas are only slightly more advanced 'search &
replace'.

Christoph

-- 
Christoph Hormann <chr### [at] gmxde>
IsoWood include, radiosity tutorial, TransSkin and other 
things on: http://www.schunter.etc.tu-bs.de/~chris/


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From: Lutz-Peter Hooge
Subject: Re: how to render pov1.0 scenes with pov 3.1g
Date: 8 Dec 2001 18:30:44
Message: <MPG.167cc0ebaac170289896ca@news.povray.org>
In article <3c1237de$1@news.povray.org>, Vol### [at] gmxde says...

> i'm using Lissajou to create files for povray. The output is still 1.0.
> How can i render this files with pov 3.1g?

Just create everything in Povray. It really doesn't make much sense to 
use an external program for this kind of things.

I'll post a script for generating lissajou shapes to
povray.text.scene-files ASAP

Lutz-Peter


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From: Warp
Subject: Re: how to render pov1.0 scenes with pov 3.1g
Date: 9 Dec 2001 07:48:43
Message: <3c135dab@news.povray.org>
Ken <tyl### [at] pacbellnet> wrote:
: On a 300k file it's not that easy.

  Perhaps in Windows... ;)

-- 
#macro N(D,I)#if(I<6)cylinder{M()#local D[I]=div(D[I],104);M().5,2pigment{
rgb M()}}N(D,(D[I]>99?I:I+1))#end#end#macro M()<mod(D[I],13)-6,mod(div(D[I
],13),8)-3,10>#end blob{N(array[6]{11117333955,
7382340,3358,3900569407,970,4254934330},0)}//                     - Warp -


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