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From: khor
Subject: what is the Mayaray?
Date: 26 Nov 2001 12:54:09
Message: <3c0281c1@news.povray.org>
Hello everyone! We have worked to develop a plugin! There is a little
information about him!!

Introduction:
MayaRAY is a experimental rendering interface built-in Maya 4.0 to Povray3.5
and MegaPov0.7.

Supported features

Main features:
camera, lights, Maya materials, Povray materials, Povray pattern and
textures, Maya geometry

Supported Povray features
Povray solids:
sphere,blob,infinite plane, cylinder, torus, height field, others will be
added soon.

Camera:
perpective, fov, dof, ...

Lights:
Ambient, point, spot, paralel, area with most Povray attributes, glow(with
megaPov)

Geometry conversion between Maya-Povray:
All Maya polygons and nurbs. Per face material and uvmapping supported.
Per-vertex normals is exported.
Optionally, nurbs geometry is converted to Povray biqubic patchs to minimixe
export time and maximize geometry quality.
At this time trimmed nurbs is not converted patchs and that's tesellated to
faces. This feature will be implemented in future!

Object switches:
photons, hollow, no_image, no_reflection, double_illuminate, inverse!

Material:
Supported Maya shader is blinn, phong, lambert with image and bump mapping.
And special Povray material, shader and pattern nodes for direct connection
to Povray materials.
Povmaterial with interior, caustic, media, scattering. Povshader node for
pigment, finish and normal emulations.
Povpatten node for Povray pattern emulation with pigment_map and pigment
color_map emulations. That contains many pattern type and
noise modifier. Other modifiers and layered materials will be implemented in
future. This nodes will be implemented for more adaptation to Maya shading!
Internal using and preview of Povray material by a special material editor;

Atmospheric:
Sky sphere, fog ( uniform and layered), ambient.

Povray settings:
global parameters, antialias setting, photons, caustic, radiosity (with save
and load solution) parameters

Extra settings:
For manually entering any Povray code that will be added to exported Povray
scene code

Post effects:
Will be supported megaPov post renderings

In future:
Subdivision geometry, Maya post renderings (fur,paintfx,etc,..), Maya
particule rendering, more control over Povray via GuiExt interface,

Renderer compability
Povray 3.5b7 and megaPov 0.7


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From: bob h
Subject: Re: what is the Mayaray?
Date: 26 Nov 2001 13:32:43
Message: <3c028acb@news.povray.org>
What?! No web page to go to for a download?!  :-)

I might finally have a reason to install the Maya demo I have here, which
hopefully is 4.0--- oh, it is not, only version 2.5  :-(

Anyway, sounds like the only major commercial program export to POV-Ray, I
would know of anyway.  Any plans to have a import from POV to Maya?  That
would be a holy grail.

--
text{ttf"arial","bob h",.1,0pigment{rgb 9}translate<-1,-.2,3>}


"khor" <ahm### [at] yahoocom> wrote in message
news:3c0281c1@news.povray.org...
> Hello everyone! We have worked to develop a plugin! There is a little
> information about him!!
>
> Introduction:
> MayaRAY is a experimental rendering interface built-in Maya 4.0 to
Povray3.5
> and MegaPov0.7.
>
> Supported features
>
> Main features:
> camera, lights, Maya materials, Povray materials, Povray pattern and
> textures, Maya geometry
>
> Supported Povray features
> Povray solids:
> sphere,blob,infinite plane, cylinder, torus, height field, others will be
> added soon.
>
> Camera:
> perpective, fov, dof, ...
>
> Lights:
> Ambient, point, spot, paralel, area with most Povray attributes, glow(with
> megaPov)
>
> Geometry conversion between Maya-Povray:
> All Maya polygons and nurbs. Per face material and uvmapping supported.
> Per-vertex normals is exported.
> Optionally, nurbs geometry is converted to Povray biqubic patchs to
minimixe
> export time and maximize geometry quality.
> At this time trimmed nurbs is not converted patchs and that's tesellated
to
> faces. This feature will be implemented in future!
>
> Object switches:
> photons, hollow, no_image, no_reflection, double_illuminate, inverse!
>
> Material:
> Supported Maya shader is blinn, phong, lambert with image and bump
mapping.
> And special Povray material, shader and pattern nodes for direct
connection
> to Povray materials.
> Povmaterial with interior, caustic, media, scattering. Povshader node for
> pigment, finish and normal emulations.
> Povpatten node for Povray pattern emulation with pigment_map and pigment
> color_map emulations. That contains many pattern type and
> noise modifier. Other modifiers and layered materials will be implemented
in
> future. This nodes will be implemented for more adaptation to Maya
shading!
> Internal using and preview of Povray material by a special material
editor;
>
> Atmospheric:
> Sky sphere, fog ( uniform and layered), ambient.
>
> Povray settings:
> global parameters, antialias setting, photons, caustic, radiosity (with
save
> and load solution) parameters
>
> Extra settings:
> For manually entering any Povray code that will be added to exported
Povray
> scene code
>
> Post effects:
> Will be supported megaPov post renderings
>
> In future:
> Subdivision geometry, Maya post renderings (fur,paintfx,etc,..), Maya
> particule rendering, more control over Povray via GuiExt interface,
>
> Renderer compability
> Povray 3.5b7 and megaPov 0.7
>
>


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From: JRG
Subject: Re: what is the Mayaray?
Date: 26 Nov 2001 13:38:07
Message: <3c028c0f$1@news.povray.org>
khor wrote:
> Introduction:
> MayaRAY is a experimental rendering interface built-in Maya 4.0 to
Povray3.5
> and MegaPov0.7.

That's cool and all, but I can't understand how people who can spend
thousands of dollars for such a high-end software would use POV-Ray to
render their works. I don't know Maya, so perhaps someone now will tell me
that its render sucks or something like that...

--
Jonathan.


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From: Christoph Hormann
Subject: Re: what is the Mayaray?
Date: 26 Nov 2001 14:47:02
Message: <3C029C36.A19D3645@gmx.de>
JRG wrote:
> 
> That's cool and all, but I can't understand how people who can spend
> thousands of dollars for such a high-end software would use POV-Ray to
> render their works. I don't know Maya, so perhaps someone now will tell me
> that its render sucks or something like that...

I think the builtin Maya renderer has been known for it's limited quality
for a long time, on the other hand i have heard there were a lot of
improvements in version 4.

Anyway, the problem with such rendering plugins is the same as with
xxx2pov file format converters - you will never be able to use the full
strength of Povray with them.

Christoph

-- 
Christoph Hormann <chr### [at] gmxde>
IsoWood include, radiosity tutorial, TransSkin and other 
things on: http://www.schunter.etc.tu-bs.de/~chris/


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From: Timothy R  Cook
Subject: Re: what is the Mayaray?
Date: 26 Nov 2001 14:47:57
Message: <3C029BFA.929104C3@scifi-fantasy.com>
JRG wrote:
> That's cool and all, but I can't understand how
> people who can spend thousands of dollars for
> such a high-end software would use POV-Ray to
> render their works. I don't know Maya, so
> perhaps someone now will tell me that its
> render sucks or something like that...

Nah, it's just POV is so much faster...

...

What?  Why are you looking at me like that? ;)
-- 
Tim Cook
http://empyrean.scifi-fantasy.com

-----BEGIN GEEK CODE BLOCK-----
Version: 3.12
GFA dpu- s: a?-- C++(++++) U P? L E--- W++(+++)>$
N++ o? K- w(+) O? M-(--) V? PS+(+++) PE(--) Y(--)
PGP-(--) t* 5++>+++++ X+ R* tv+ b++(+++) DI
D++(---) G(++) e*>++ h+ !r--- !y--
------END GEEK CODE BLOCK------


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From: khor
Subject: Re: what is the Mayaray?
Date: 26 Nov 2001 15:00:00
Message: <3c029f40@news.povray.org>
"> > Introduction:
> > MayaRAY is a experimental rendering interface built-in Maya 4.0 to
> Povray3.5
> > and MegaPov0.7.
>
> That's cool and all, but I can't understand how people who can spend
> thousands of dollars for such a high-end software would use POV-Ray to
> render their works. I don't know Maya, so perhaps someone now will tell me
> that its render sucks or something like that...
>
> --
Yes! Maya is a highend program!! But renderer is not a true raytracer and
have many problems and about raytracing with many shadows,
reflection,refraction,etc. in heavy scenes!!

First i'm a 3d animator and programmer! Mayaray project started just for fun
but it works good now with a lot of supported povray features. And i don't
think to compete with Maya default renderer at this moment!
Because of Povray not support many standarts like nurbs,subd,without a api
for direct connection... but i suppose that will be added in future!! And
most important things that's Povray give very good quality renderings and
stability! We have'nt any plan to do Povray importer for maya!
And last things i want to say you can write any Povray code in Maya to add
exported scenes!!

Mayaray is in beta stage and will be available to download in short time!
And we will need to take your ideas and feedbacks about it!!
I think it will be very useful for most people!

>


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From: JRG
Subject: Re: what is the Mayaray?
Date: 26 Nov 2001 15:05:05
Message: <3c02a071@news.povray.org>
khor wrote:
> And last things i want to say you can write any Povray code in Maya to add
> exported scenes!!

That's a feature every POV modeller should have and always lacks.

--
Jonathan.


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From: khor
Subject: Re: what is the Mayaray?
Date: 26 Nov 2001 15:05:18
Message: <3c02a07e@news.povray.org>
> I think the builtin Maya renderer has been known for it's limited quality
> for a long time, on the other hand i have heard there were a lot of
> improvements in version 4.
>
> Anyway, the problem with such rendering plugins is the same as with
> xxx2pov file format converters - you will never be able to use the full
> strength of Povray with them.
>
> Christoph
>

Yes you're right for most situations!! I tried to explain a few reason to
write like a plugin in previous reply! Also i want to connect the strengh of
Maya and Povray, and i want to say again it started just for fun. And it
have a internal editor to add Povray command to exported scenes to give
maximum flexibility!


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From: Warp
Subject: Re: what is the Mayaray?
Date: 26 Nov 2001 15:27:25
Message: <3c02a5ad@news.povray.org>
Where can I find more information about Maya?

-- 
#macro N(D,I)#if(I<6)cylinder{M()#local D[I]=div(D[I],104);M().5,2pigment{
rgb M()}}N(D,(D[I]>99?I:I+1))#end#end#macro M()<mod(D[I],13)-6,mod(div(D[I
],13),8)-3,10>#end blob{N(array[6]{11117333955,
7382340,3358,3900569407,970,4254934330},0)}//                     - Warp -


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From: khor
Subject: Re: what is the Mayaray?
Date: 26 Nov 2001 16:40:55
Message: <3c02b6e7@news.povray.org>
"Warp" <war### [at] tagpovrayorg> wrote in message
news:3c02a5ad@news.povray.org...
>   Where can I find more information about Maya?
>
>
aw.sgi.com


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