|
|
|
|
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Is there a POV option to output to GIF format? Better, is there a way to
make POV-Ray output to a 256 color bitmap?
--
//Mahalis
camera{location<0,0.25,-2> look_at 0.5*y} #declare T=texture{pigment{crackle
scale 0.5 rotate 90 turbulence 0.75 color_map{[0 rgb 1][0.05 rgb 1][0.1
rgb<1,0.25,1>][0.25 rgbf 1][1 rgbf 1]}} finish{ambient 1}} #declare
c=difference{torus{0.5,0.1 rotate -90*x}box{<0.7,0,0.2>,<-0.7,-0.7,-0.2>}}
merge{object{c translate<0.5,0.5,0>} object{c translate<-0.5,0.5,0>}
cylinder{<1,0.5,0>,<1,0,0>,0.1} cylinder{<-1,0.5,0>,<-1,0,0>,0.1}
cylinder{0.5*y,0,0.1} texture{T}}
--
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Mahalis wrote:
>
> Is there a POV option to output to GIF format? Better, is there a way to
> make POV-Ray output to a 256 color bitmap?
No.
--
Ken Tyler
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
don't you have any other program for image processing?
every second program, that can load images, can save them
as well in any other format ... decreasing the number of
colors is no problem, too....
And the most "old" programs can do GIF too ... (the number
of new progs, that write GIF is decreasing, as there was
some legal stuff( that's it why POV doesn't support GIF any
longer))
--
Jan Walzer <jan### [at] lzernet>
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
I do, but what I'm doing is converting hundreds of images in an animation; I
was looking for a workaround for this.
--
//Mahalis
camera{location<0,0.25,-2> look_at 0.5*y} #declare T=texture{pigment{crackle
scale 0.5 rotate 90 turbulence 0.75 color_map{[0 rgb 1][0.05 rgb 1][0.1
rgb<1,0.25,1>][0.25 rgbf 1][1 rgbf 1]}} finish{ambient 1}} #declare
c=difference{torus{0.5,0.1 rotate -90*x}box{<0.7,0,0.2>,<-0.7,-0.7,-0.2>}}
merge{object{c translate<0.5,0.5,0>} object{c translate<-0.5,0.5,0>}
cylinder{<1,0.5,0>,<1,0,0>,0.1} cylinder{<-1,0.5,0>,<-1,0,0>,0.1}
cylinder{0.5*y,0,0.1} texture{T}}
--
"Jan Walzer" <jan### [at] lzernet> wrote in message
news:3bf7c11c@news.povray.org...
> don't you have any other program for image processing?
>
> every second program, that can load images, can save them
> as well in any other format ... decreasing the number of
> colors is no problem, too....
>
> And the most "old" programs can do GIF too ... (the number
> of new progs, that write GIF is decreasing, as there was
> some legal stuff( that's it why POV doesn't support GIF any
> longer))
>
> --
> Jan Walzer <jan### [at] lzernet>
>
>
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Perhaps what you need is DTA? It can be found here:
ftp.povray.org/pub/povray/utilities/dta/
I do wonder if you'd be better off using an MPEG encoder to make
animations, though. With MPEG there is no need to reduce colour depth
in the input images, and almost everyone can play them.
Mahalis <don### [at] fakeycom> wrote in message
news:3bf7c433$1@news.povray.org...
> I do, but what I'm doing is converting hundreds of images in an
animation; I
> was looking for a workaround for this.
>
> --
>
> //Mahalis
> camera{location<0,0.25,-2> look_at 0.5*y} #declare
T=texture{pigment{crackle
> scale 0.5 rotate 90 turbulence 0.75 color_map{[0 rgb 1][0.05 rgb
1][0.1
> rgb<1,0.25,1>][0.25 rgbf 1][1 rgbf 1]}} finish{ambient 1}} #declare
> c=difference{torus{0.5,0.1
rotate -90*x}box{<0.7,0,0.2>,<-0.7,-0.7,-0.2>}}
> merge{object{c translate<0.5,0.5,0>} object{c translate<-0.5,0.5,0>}
> cylinder{<1,0.5,0>,<1,0,0>,0.1} cylinder{<-1,0.5,0>,<-1,0,0>,0.1}
> cylinder{0.5*y,0,0.1} texture{T}}
> --
>
>
> "Jan Walzer" <jan### [at] lzernet> wrote in message
> news:3bf7c11c@news.povray.org...
> > don't you have any other program for image processing?
> >
> > every second program, that can load images, can save them
> > as well in any other format ... decreasing the number of
> > colors is no problem, too....
> >
> > And the most "old" programs can do GIF too ... (the number
> > of new progs, that write GIF is decreasing, as there was
> > some legal stuff( that's it why POV doesn't support GIF any
> > longer))
> >
> > --
> > Jan Walzer <jan### [at] lzernet>
> >
> >
>
>
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
In article <3bf7c433$1@news.povray.org> , "Mahalis" <don### [at] fakeycom>
wrote:
> I do, but what I'm doing is converting hundreds of images in an animation; I
> was looking for a workaround for this.
Lots of programs can convert whole directories to a specific format.
Thorsten
____________________________________________________
Thorsten Froehlich, Duisburg, Germany
e-mail: tho### [at] trfde
Visit POV-Ray on the web: http://mac.povray.org
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Actually, I'm not intending to make an animated GIF out of the images.
There's a fairly new bit of software called Microsoft Agent- perhaps you've
seen it as the Office Assistant in MS Word- and they have also released a
software that lets you build your own characters. Unfortunately, space
requirements dictate that the program only accepts 256 color images. I'm
downloading DTA right now; it may be what I'm looking for.
--
//Mahalis
camera{location<0,0.25,-2> look_at 0.5*y} #declare T=texture{pigment{crackle
scale 0.5 rotate 90 turbulence 0.75 color_map{[0 rgb 1][0.05 rgb 1][0.1
rgb<1,0.25,1>][0.25 rgbf 1][1 rgbf 1]}} finish{ambient 1}} #declare
c=difference{torus{0.5,0.1 rotate -90*x}box{<0.7,0,0.2>,<-0.7,-0.7,-0.2>}}
merge{object{c translate<0.5,0.5,0>} object{c translate<-0.5,0.5,0>}
cylinder{<1,0.5,0>,<1,0,0>,0.1} cylinder{<-1,0.5,0>,<-1,0,0>,0.1}
cylinder{0.5*y,0,0.1} texture{T}}
--
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
"Mahalis" <don### [at] fakeycom> wrote in message
news:3bf7dc09$1@news.povray.org...
> Actually, I'm not intending to make an animated GIF out of the images.
> There's a fairly new bit of software called Microsoft Agent- perhaps
you've
> seen it as the Office Assistant in MS Word- and they have also released a
> software that lets you build your own characters. Unfortunately, space
> requirements dictate that the program only accepts 256 color images. I'm
> downloading DTA right now; it may be what I'm looking for.
Agent used to take bmp IIRC...
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
> Agent used to take bmp IIRC...
Well, the character editor (at least the version I have) takes both
256-color BMPs and regular GIFs.
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
> as there was
> some legal stuff( that's it why POV doesn't support GIF any
> longer))
The latest Megapov didn't but 3.5 does support GIF. As I understand it, the
GIF legal tangle will be over soon since the patent expires in 2003
(specialists correct me if I'm wrong).
G.
--
**********************
http://www.oyonale.com
**********************
- Graphic experiments
- POV-Ray and Poser computer images
- Posters
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
|
|