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Perhaps what you need is DTA? It can be found here:
ftp.povray.org/pub/povray/utilities/dta/
I do wonder if you'd be better off using an MPEG encoder to make
animations, though. With MPEG there is no need to reduce colour depth
in the input images, and almost everyone can play them.
Mahalis <don### [at] fakeycom> wrote in message
news:3bf7c433$1@news.povray.org...
> I do, but what I'm doing is converting hundreds of images in an
animation; I
> was looking for a workaround for this.
>
> --
>
> //Mahalis
> camera{location<0,0.25,-2> look_at 0.5*y} #declare
T=texture{pigment{crackle
> scale 0.5 rotate 90 turbulence 0.75 color_map{[0 rgb 1][0.05 rgb
1][0.1
> rgb<1,0.25,1>][0.25 rgbf 1][1 rgbf 1]}} finish{ambient 1}} #declare
> c=difference{torus{0.5,0.1
rotate -90*x}box{<0.7,0,0.2>,<-0.7,-0.7,-0.2>}}
> merge{object{c translate<0.5,0.5,0>} object{c translate<-0.5,0.5,0>}
> cylinder{<1,0.5,0>,<1,0,0>,0.1} cylinder{<-1,0.5,0>,<-1,0,0>,0.1}
> cylinder{0.5*y,0,0.1} texture{T}}
> --
>
>
> "Jan Walzer" <jan### [at] lzernet> wrote in message
> news:3bf7c11c@news.povray.org...
> > don't you have any other program for image processing?
> >
> > every second program, that can load images, can save them
> > as well in any other format ... decreasing the number of
> > colors is no problem, too....
> >
> > And the most "old" programs can do GIF too ... (the number
> > of new progs, that write GIF is decreasing, as there was
> > some legal stuff( that's it why POV doesn't support GIF any
> > longer))
> >
> > --
> > Jan Walzer <jan### [at] lzernet>
> >
> >
>
>
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