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I was just doing some playing around and got the "too many nested textures"
error. AFAIK, I only have one texture. I have a single sphere with a partial
transparent texture and a light inside. That's it. But if I set
max_trace_level too high, it gives me that error as soon as it hits the object.
Sooner, if there's other objects in the scene.
Any ideas? Or should I report this as a bug (3.5b7)?
Thanks,
Michael
--
#macro M(D,J)text{ttf"cyrvetic.ttf"D 1,0translate-J}#end#macro N(E,K)#local A=
M(E,K)light_source{-z*30rgb 1projected_through{A}}#end N("Michael"<1.6,-.2,5>)
N("Johnson"<1.9.8,5>)sphere{z*9,4pigment{gradient x+y scale 10color_map{[0 rgb
x][1rgb x+y]}sine_wave}} // (c)2001 Michael D Johnson red### [at] wvadelphianet
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In article <3becb8f7$1@news.povray.org> , "Redbeard"
<red### [at] wvadelphianet> wrote:
> I was just doing some playing around and got the "too many nested textures"
> error. AFAIK, I only have one texture. I have a single sphere with a partial
> transparent texture and a light inside. That's it. But if I set
> max_trace_level too high, it gives me that error as soon as it hits the
> object. Sooner, if there's other objects in the scene.
>
> Any ideas? Or should I report this as a bug (3.5b7)?
You know, without the scene it will be hard to guess your problem...
Thorsten
____________________________________________________
Thorsten Froehlich, Duisburg, Germany
e-mail: tho### [at] trfde
Visit POV-Ray on the web: http://mac.povray.org
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"Redbeard" <red### [at] wvadelphianet> wrote in message
news:3becb8f7$1@news.povray.org...
> I was just doing some playing around and got the "too many nested
textures"
> error. AFAIK, I only have one texture. I have a single sphere with a
partial
> transparent texture and a light inside. That's it. But if I set
> max_trace_level too high, it gives me that error as soon as it hits the
object.
> Sooner, if there's other objects in the scene.
>
> Any ideas? Or should I report this as a bug (3.5b7)?
>
> Thanks,
> Michael
>
Does it use reflection? And what is the max_bailout?
...Chambers
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"Thorsten Froehlich" <tho### [at] trfde> wrote in message
news:3becf66d@news.povray.org...
> In article <3becb8f7$1@news.povray.org> , "Redbeard"
> <red### [at] wvadelphianet> wrote:
>
> > I was just doing some playing around and got the "too many nested textures"
> > error. AFAIK, I only have one texture. I have a single sphere with a
partial
> > transparent texture and a light inside. That's it. But if I set
> > max_trace_level too high, it gives me that error as soon as it hits the
> > object. Sooner, if there's other objects in the scene.
> >
> > Any ideas? Or should I report this as a bug (3.5b7)?
>
> You know, without the scene it will be hard to guess your problem...
>
Sorry... here's a minimal scene. As you can see, it only occurs with uv mapped
textures.
#declare R = 0.81; // 0.80 succeeds
#declare UV = true; // false succeeds
#declare MTL = 51; // 50 succeeds
global_settings { max_trace_level MTL }
#declare T =
texture
{
#if (UV) uv_mapping #end
checker
texture { pigment { rgb x } finish { reflection R } }
texture { pigment { rgb y } }
}
sphere { 0, 20 texture { T } hollow }
camera { location -z * 15 look_at 0 }
light_source { <10,0,-10> rgb 1 }
Michael
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"Ben Chambers" <bdc### [at] hotmailcom> wrote in message
news:3bf09aae@news.povray.org...
>
>
> Does it use reflection? And what is the max_bailout?
>
> ...Chambers
>
Yes. The default.
See my response to Thorsten's post for code.
Michael
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