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I was just doing some playing around and got the "too many nested textures"
error. AFAIK, I only have one texture. I have a single sphere with a partial
transparent texture and a light inside. That's it. But if I set
max_trace_level too high, it gives me that error as soon as it hits the object.
Sooner, if there's other objects in the scene.
Any ideas? Or should I report this as a bug (3.5b7)?
Thanks,
Michael
--
#macro M(D,J)text{ttf"cyrvetic.ttf"D 1,0translate-J}#end#macro N(E,K)#local A=
M(E,K)light_source{-z*30rgb 1projected_through{A}}#end N("Michael"<1.6,-.2,5>)
N("Johnson"<1.9.8,5>)sphere{z*9,4pigment{gradient x+y scale 10color_map{[0 rgb
x][1rgb x+y]}sine_wave}} // (c)2001 Michael D Johnson red### [at] wvadelphianet
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