|
|
|
|
|
|
| |
| |
|
|
|
|
| |
| |
|
|
I'm trying to write a macro to create a chain that follows a spline and I've
run
into a problem. As far as I can tell there is no way to get the value of a
spline
at equal distances along it.
Does anyone know of a way to place objects at equal distances along
a spline, short of trial and error?
Gail
--
*************************************************************************
* gsh### [at] monotixcoza * Step into the abyss, *
* http://www.rucus.ru.ac.za/~gail/ * and let go. Babylon 5 *
*************************************************************************
* Just think of me as the storm before the calm Magic: The Gathering*
*************************************************************************
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
I guess you'd need to know what the mathematical formula is for the spline. If
you have that you can test for an intersection with a sphere having a diameter
the same as the distance you want. Start with the sphere centre at the one end
of the spline and then move the centre to the result you get each time. You'll
should get 2 values each time, so you'll have to check which is the correct one.
One of the two values should be the same as the one before the previous one.
I hope this is understandable. Unfortunately I don't know the mathematical
formula for a spline. It's probably in the docs...
- Nekar
"Gail Shaw" <gsh### [at] monotixcoza> wrote in message
news:3bcd3670@news.povray.org...
> I'm trying to write a macro to create a chain that follows a spline and I've
> run
> into a problem. As far as I can tell there is no way to get the value of a
> spline
> at equal distances along it.
>
> Does anyone know of a way to place objects at equal distances along
> a spline, short of trial and error?
>
> Gail
> --
> *************************************************************************
> * gsh### [at] monotixcoza * Step into the abyss, *
> * http://www.rucus.ru.ac.za/~gail/ * and let go. Babylon 5 *
> *************************************************************************
> * Just think of me as the storm before the calm Magic: The Gathering*
> *************************************************************************
>
>
---
Outgoing mail is certified Virus Free.
Checked by AVG anti-virus system (http://www.grisoft.com).
Version: 6.0.282 / Virus Database: 150 - Release Date: 2001/09/25
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Thinking about it, it might be a bit more complicated. If you have sharp bends
in the spline, you could get more than two results.
- Nekar
"Nekar Xenos" <j-p### [at] citywalkcoza> wrote in message
news:3bcd3b14@news.povray.org...
> I guess you'd need to know what the mathematical formula is for the spline. If
> you have that you can test for an intersection with a sphere having a diameter
> the same as the distance you want. Start with the sphere centre at the one end
> of the spline and then move the centre to the result you get each time. You'll
> should get 2 values each time, so you'll have to check which is the correct
one.
> One of the two values should be the same as the one before the previous one.
>
> I hope this is understandable. Unfortunately I don't know the mathematical
> formula for a spline. It's probably in the docs...
>
> - Nekar
>
> "Gail Shaw" <gsh### [at] monotixcoza> wrote in message
> news:3bcd3670@news.povray.org...
> > I'm trying to write a macro to create a chain that follows a spline and I've
> > run
> > into a problem. As far as I can tell there is no way to get the value of a
> > spline
> > at equal distances along it.
> >
> > Does anyone know of a way to place objects at equal distances along
> > a spline, short of trial and error?
> >
> > Gail
> > --
> > *************************************************************************
> > * gsh### [at] monotixcoza * Step into the abyss, *
> > * http://www.rucus.ru.ac.za/~gail/ * and let go. Babylon 5 *
> > *************************************************************************
> > * Just think of me as the storm before the calm Magic: The Gathering*
> > *************************************************************************
> >
> >
>
>
> ---
> Outgoing mail is certified Virus Free.
> Checked by AVG anti-virus system (http://www.grisoft.com).
> Version: 6.0.282 / Virus Database: 150 - Release Date: 2001/09/25
>
>
---
Outgoing mail is certified Virus Free.
Checked by AVG anti-virus system (http://www.grisoft.com).
Version: 6.0.282 / Virus Database: 150 - Release Date: 2001/09/25
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Gail Shaw wrote:
>
> Does anyone know of a way to place objects at equal distances along
> a spline, short of trial and error?
My lspline3 include implements natural cubic splines where the
parameter points linearly along the length of the spline.
http://www.pp.htv.fi/kkivisal/lspline3.zip
_____________
Kari Kivisalo
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
"Kari Kivisalo" <ray### [at] engineercom> wrote in message
news:3BCD6601.2B58E441@engineer.com...
>
> My lspline3 include implements natural cubic splines where the
> parameter points linearly along the length of the spline.
>
Thanks, I'll take a look at that
Gail
--
*************************************************************************
* gsh### [at] monotixcoza * Step into the abyss, *
* http://www.rucus.ru.ac.za/~gail/ * and let go. Babylon 5 *
*************************************************************************
* Just think of me as the storm before the calm Magic: The Gathering*
*************************************************************************
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
I would use Colefax's spline macros. It does that and a lot more.
http://www.geocities.com/ccolefax/spline/index.html
--
#macro N(D,I)#if(I<6)cylinder{M()#local D[I]=div(D[I],104);M().5,2pigment{
rgb M()}}N(D,(D[I]>99?I:I+1))#end#end#macro M()<mod(D[I],13)-6,mod(div(D[I
],13),8)-3,10>#end blob{N(array[6]{11117333955,
7382340,3358,3900569407,970,4254934330},0)}// - Warp -
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
There are times when the simplest choice is not the most exciting. I'm quite
sure that Gail does know Chris' fantastic macros (or at least he could have
easily found them, just had he wanted)... I guess you know what I mean :)
--
Jonathan.
"Warp" <war### [at] tagpovrayorg> ha scritto nel messaggio
news:3bcdc908@news.povray.org...
> I would use Colefax's spline macros. It does that and a lot more.
>
> http://www.geocities.com/ccolefax/spline/index.html
>
> --
> #macro N(D,I)#if(I<6)cylinder{M()#local D[I]=div(D[I],104);M().5,2pigment{
> rgb M()}}N(D,(D[I]>99?I:I+1))#end#end#macro M()<mod(D[I],13)-6,mod(div(D[I
> ],13),8)-3,10>#end blob{N(array[6]{11117333955,
> 7382340,3358,3900569407,970,4254934330},0)}// - Warp -
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
In 3.5, you would define a spline as follows:
#declare MySpline =
spline {cubic_spline
-.25, <0,0,-1>
0.00, <1,0,0>
0.25, <0,0,1>
0.50, <-1,0,0>
0.75, <0,0,-1>
1.00, <1,0,0>
1.25, <0,0,1>
}
And implement it using MySpline(val)
Does val not indicate the position along the spline, i.e, 0.1 would be 10%
along the length of the spline etc.?
-tgq
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Trevor Quayle schrieb in Nachricht <3bcddffa$1@news.povray.org>...
>Does val not indicate the position along the spline, i.e, 0.1 would be 10%
>along the length of the spline etc.?
No.
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
What does it mean then? Ic ouldn't find it in the docs.
-tgq
"Marc-Hendrik Bremer" <Mar### [at] t-onlinede> wrote in message
news:3bcde10d@news.povray.org...
> Trevor Quayle schrieb in Nachricht <3bcddffa$1@news.povray.org>...
>
> >Does val not indicate the position along the spline, i.e, 0.1 would be
10%
> >along the length of the spline etc.?
>
>
> No.
>
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |