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Is there a simple way, or shall I start with a cube and combine it with
cylinders at the edges and spheres at the corners ?
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http://mapage.noos.fr/dardelf/
Utilisez mon adresse sur noos seulement
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>
> Is there a simple way, or shall I start with a cube and combine it with
> cylinders at the edges and spheres at the corners ?
>
http://www.povray.org/documentation/view/261/#round_box_union
Christoph
--
POV-Ray tutorials, include files, Sim-POV,
HCR-Edit and more: http://www.tu-bs.de/~y0013390/
Last updated 28 Feb. 2003 _____./\/^>_*_<^\/\.______
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>Is there a simple way, or shall I start with a cube and combine it with
>cylinders at the edges and spheres at the corners ?
Depends what kind of corners you want. Maybe intersection of box and sphere
works.
Matti
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web.3eba6c6944d3a3a6bef0bd7d0@news.povray.org...
> >Is there a simple way, or shall I start with a cube and combine it with
> >cylinders at the edges and spheres at the corners ?
>
> Depends what kind of corners you want. Maybe intersection of box and
sphere
> works.
That's the way I think dices are shaped:
intersection {
sphere {0,1}
box {-1, 1 scale sqrt(2)/2 //box sides middles tangent to sphere
}
}
then you make a difference with spheres unions to place the dots
Marc
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On Thu, 8 May 2003 19:23:07 +0200, "Marc Jacquier" <jac### [at] wanadoofr>
wrote:
> That's the way I think dices are shaped:
http://www.xs4all.nl/~mgsch/gaming/concepts/about_dice_effects.htm
http://www.georgehart.com/virtual-polyhedra/dice.html
http://www.hoboes.com/html/NetLife/POV/Die10/
http://www.hoboes.com/html/NetLife/POV/Dice/
ABX
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ABX wrote:
> On Thu, 8 May 2003 19:23:07 +0200, "Marc Jacquier" <jacquier.marc@wanad
oo.fr>
> wrote:
>>That's the way I think dices are shaped:
> http://www.xs4all.nl/~mgsch/gaming/concepts/about_dice_effects.htm
> http://www.georgehart.com/virtual-polyhedra/dice.html
> http://www.hoboes.com/html/NetLife/POV/Die10/
> http://www.hoboes.com/html/NetLife/POV/Dice/
Thanks to all for very helpfule comments.
Sad to say, I realise now that my version 3.5.1 for Mac OS X has
expired, and no new version is presently available to download :-(
--
--
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Utilisez mon adresse sur noos seulement
Use only my noos e-mail
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Instead of CSG, try superellipsoid <0.1, 0.1> and you will be pleasantly
surprised.
Cheers!
Chip Shults
My robotics, space and CGI web page - http://home.cfl.rr.com/aichip
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Sir Charles W. Shults III wrote:
> Instead of CSG, try superellipsoid <0.1, 0.1> and you will be pleasantly
>surprised.
Yep. That's what I did when I made a dice a year or two ago. I used CSG of a
white superellipsoid for the dice body and difference of black (actually
dark grey) spheres for the dots.
Rohan _e_ii
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