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Hehehe! This is cool!
#declare Water_Interior = material{ // Water_Interior
texture{
pigment{
color rgbft <1.0, 1.0, 1.0, 1.0, 1.0>
}
}
interior{
caustics 1.0
media{ // Water
samples 2,10
variance 1.0/10.0
ratio 0.5
emission rgbft <0.0004, 0.0004, 0.0004, 1.0, 2.0>
scattering{
3 , rgb <0.5, 0.5, 0.5> // mie murky scattering
}
density{
spherical
}
}
}
}
'tis funky! Must fiddle with.
--
Tim Cook
http://empyrean.scifi-fantasy.com
-----BEGIN GEEK CODE BLOCK-----
Version: 3.12
GFA dpu- s: a?-- C++(++++) U P? L E--- W++(+++)>$
N++ o? K- w(+) O? M-(--) V? PS+(+++) PE(--) Y(--)
PGP-(--) t* 5++>+++++ X+ R* tv+ b++(+++) DI
D++(---) G(++) e*>++ h+ !r--- !y--
------END GEEK CODE BLOCK------
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On Fri, 15 Feb 2002 02:02:40 -0500, Timothy R. Cook wrote:
> Hehehe! This is cool!
Try this one. I wanted to make a signature out of it, but couldn't work
my initials into it:
camera{location-5*z}plane{-z,0texture{pigment{bozo color_map{[.5rgb 0][.5rgb 1]}
}finish{ambient 1}}#declare T=0;#while(T<10)#declare T=T+1;texture{pigment{bozo
color_map{[.5rgb.5filter-2][.5rgbt 1]}}finish{ambient 1}translate.9*T}#end}
--
#macro R(L P)sphere{L F}cylinder{L P F}#end#macro P(V)merge{R(z+a z)R(-z a-z)R(a
-z-z-z a+z)torus{1F clipped_by{plane{a 0}}}translate V}#end#macro Z(a F T)merge{
P(z+a)P(z-a)R(-z-z-x a)pigment{rgbf 1}hollow interior{media{emission 3-T}}}#end
Z(-x-x.2x)camera{location z*-10rotate x*90normal{bumps.02scale.05}}
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On 15 Feb 2002 08:24:02 -0500, Ron Parker <ron### [at] povrayorg> wrote:
> Try this one. I wanted to make a signature out of it, but couldn't work
> my initials into it:
Sorry if you don't like this kind of fix but I couldn't resist...
#macro _(p,P)cylinder{p+z*7P+7*z.2texture{pigment{bozo color_map{[.5rgb 0]
[.5rgb 1]}}finish{ambient 1}}#declare T=0;#while(T<10)#declare T=T+1;texture{
pigment{bozo color_map{[.5rgb.5filter-2][.5rgbt 1]}}finish{ambient 1}translate
.9*T}#end}#end _(y+z.1*y-6*z)_(.3.3-2.8*y)_(-.3y*-2-.3)_(0y*-2.4-1.5*x)
ABX
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