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Hehehe! This is cool!
#declare Water_Interior = material{ // Water_Interior
texture{
pigment{
color rgbft <1.0, 1.0, 1.0, 1.0, 1.0>
}
}
interior{
caustics 1.0
media{ // Water
samples 2,10
variance 1.0/10.0
ratio 0.5
emission rgbft <0.0004, 0.0004, 0.0004, 1.0, 2.0>
scattering{
3 , rgb <0.5, 0.5, 0.5> // mie murky scattering
}
density{
spherical
}
}
}
}
'tis funky! Must fiddle with.
--
Tim Cook
http://empyrean.scifi-fantasy.com
-----BEGIN GEEK CODE BLOCK-----
Version: 3.12
GFA dpu- s: a?-- C++(++++) U P? L E--- W++(+++)>$
N++ o? K- w(+) O? M-(--) V? PS+(+++) PE(--) Y(--)
PGP-(--) t* 5++>+++++ X+ R* tv+ b++(+++) DI
D++(---) G(++) e*>++ h+ !r--- !y--
------END GEEK CODE BLOCK------
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