POV-Ray : Newsgroups : povray.general : "question" about textures... Server Time
19 Nov 2024 15:47:20 EST (-0500)
  "question" about textures... (Message 1 to 3 of 3)  
From: gemelli david
Subject: "question" about textures...
Date: 29 Jan 2002 03:42:06
Message: <3C56617F.5020707@xlstudio.com>
Not really a question but...
I did an object with a texture that uses a loop to generate random 
values for a color_map. It was working well. Then I took my texture 
definition out of the object and "#declare" it to reuse it. It was not 
working anymore (parsing error on the first '#' symbol).
I think (didn't tried it yet) that I will have to put my texture in a 
macro in order to use it with the loop in it. Am I right ?
When does the interpretation of the texture definition takes place ? 
When parsing the #declare ? Or each time it is included in an object ?

      thanks for the details.

                   David Gemelli.


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From: Tom Melly
Subject: Re: "question" about textures...
Date: 29 Jan 2002 04:55:59
Message: <3c5671af$1@news.povray.org>
"gemelli david" <d.g### [at] xlstudiocom> wrote in message
news:3C5### [at] xlstudiocom...

<snip>

Nothing to stop you putting it in a macro, but you shouldn't need to. The
following code works....

#local Count = 0;
#declare Tex1 =
texture{
  pigment{
    bozo scale 0.1
    pigment_map{
      #while(Count < 10)
        [Count/10 rgb Count/10]
        #local Count = Count + 1;
      #end
    }
  }
}


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From: Grey Knight
Subject: Re: "question" about textures...
Date: 29 Jan 2002 06:29:46
Message: <3C5687A3.A433D73B@namtar.qub.ac.uk>
If you post the source , we could do a better job of finding the problem
;)

-- 
signature{
  "Grey Knight" contact{ email "gre### [at] yahoocom" }
  site_of_week{ url "http://digilander.iol.it/jrgpov" }
}


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