"gemelli david" <d.g### [at] xlstudiocom> wrote in message
news:3C5### [at] xlstudiocom...
<snip>
Nothing to stop you putting it in a macro, but you shouldn't need to. The
following code works....
#local Count = 0;
#declare Tex1 =
texture{
pigment{
bozo scale 0.1
pigment_map{
#while(Count < 10)
[Count/10 rgb Count/10]
#local Count = Count + 1;
#end
}
}
}
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