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7 Nov 2024 17:30:08 EST (-0500)
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From: Tom A 
Subject: Mega-Pov or V3.5?
Date: 28 Jan 2002 16:06:50
Message: <3C55BD69.B739D57@my-deja.com>
I've been using the official release of POV, partially because I felt it
was more stable, and partially because I don't have a connection to the
net from home - if I download a new copy, I then split it to x number of
floppies, and sneakernet it to my home machine.  

But I keep hearing about things that can be done in Mega-Pov that can't
be done in the official version.

So, the question is - how many people use it?  Do you use both? Or
gravitate towards one or the other?  Are the extensions in Mega-Pov used
often?  

I'm trying to decide if I should go with Mega-Pov or just wait for the
official V3.5? 

Thanks!
-- 
Tom A.
"No doubt many that post deserve to be flamed.  And many that are flamed
didn't deserve it.  Can you give them the latter?  Then don't be so
quick to deal out the former!" - not Gandalf.
Deja mail is gone.  Look for me at raugost at yahoo . com


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From: Warp
Subject: Re: Mega-Pov or V3.5?
Date: 28 Jan 2002 16:10:31
Message: <3c55be47@news.povray.org>
Tom A. <tar### [at] my-dejacom> wrote:
: But I keep hearing about things that can be done in Mega-Pov that can't
: be done in the official version.

  On the other hand there are things that can be done with 3.5 that can't
be done with megapov.

: I'm trying to decide if I should go with Mega-Pov or just wait for the
: official V3.5? 

  I would wait for 3.5 and then the megapov made from that.

-- 
#macro N(D)#if(D>99)cylinder{M()#local D=div(D,104);M().5,2pigment{rgb M()}}
N(D)#end#end#macro M()<mod(D,13)-6mod(div(D,13)8)-3,10>#end blob{
N(11117333955)N(4254934330)N(3900569407)N(7382340)N(3358)N(970)}//  - Warp -


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From: Shay
Subject: Re: Mega-Pov or V3.5?
Date: 28 Jan 2002 16:12:26
Message: <3c55beba$1@news.povray.org>
Tom A. <tar### [at] my-dejacom> wrote in message
news:3C5### [at] my-dejacom...

I'm using 3.5 now. I wish that 3.5 had MegaPov's solid mesh feature,
however.
Certainly you have a CD burner wherever you have an internet connection. If
not, remind me and I will burn a CD for you when 3.5 official release comes
out. 3.5 is worth the wait if only for the awesome documentation.

 -Shay


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From: Ron Parker
Subject: Re: Mega-Pov or V3.5?
Date: 28 Jan 2002 16:48:14
Message: <slrna5bhp1.htu.ron.parker@fwi.com>
On Mon, 28 Jan 2002 15:13:00 -0600, Shay wrote:
> 
> I'm using 3.5 now. I wish that 3.5 had MegaPov's solid mesh feature,
> however.

Have you tried intersecting a mesh in 3.5?

-- 
#macro R(L P)sphere{L F}cylinder{L P F}#end#macro P(V)merge{R(z+a z)R(-z a-z)R(a
-z-z-z a+z)torus{1F clipped_by{plane{a 0}}}translate V}#end#macro Z(a F T)merge{
P(z+a)P(z-a)R(-z-z-x a)pigment{rgbf 1}hollow interior{media{emission 3-T}}}#end 
Z(-x-x.2x)camera{location z*-10rotate x*90normal{bumps.02scale.05}}


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From: Shay
Subject: Re: Mega-Pov or V3.5?
Date: 28 Jan 2002 16:51:58
Message: <3c55c7fe$1@news.povray.org>
I tried and failed. I am sure that my mesh was closed.
I will definitely give it another shot if it is supposed to work. I was
intersecting with a blob. I'm not sure if this makes a difference or not.

Ron Parker <ron### [at] povrayorg> wrote in message
news:slr### [at] fwicom...


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From: Ron Parker
Subject: Re: Mega-Pov or V3.5?
Date: 28 Jan 2002 16:59:53
Message: <slrna5bies.hu6.ron.parker@fwi.com>
On Mon, 28 Jan 2002 15:52:33 -0600, Shay wrote:
> I tried and failed. I am sure that my mesh was closed.
> I will definitely give it another shot if it is supposed to work. I was
> intersecting with a blob. I'm not sure if this makes a difference or not.

It's not necessarily supposed to work, but the code was never exactly taken
out, either.

-- 
#local R=rgb 99;#local P=R-R;#local F=pigment{gradient x}box{0,1pigment{gradient
y pigment_map{[.5F pigment_map{[.3R][.3F color_map{[.15red 99][.15P]}rotate z*45
translate x]}]#local H=pigment{gradient y color_map{[.5P][.5R]}scale 1/3}[.5F
pigment_map{[.3R][.3H][.7H][.7R]}]}}}camera{location.5-3*z}//only my opinions


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From: Zeger Knaepen
Subject: Re: Mega-Pov or V3.5?
Date: 28 Jan 2002 19:30:42
Message: <3c55ed32@news.povray.org>
>   On the other hand there are things that can be done with 3.5 that can't
> be done with megapov.
like?

cu!
--
camera{location-z*3}#macro G(b,e)b+(e-b)*(C/50)#end#macro L(b,e,k,l)#local C=0
;#while(C<50)sphere{G(b,e),.1pigment{rgb G(k,l)}finish{ambient 1}}#local C=C+1
;#end#end L(y-x,y,x,x+y)L(y,-x-y,x+y,y)L(-x-y,-y,y,y+z)L(-y,y,y+z,x+y)L(0,x+y,
<.5,1,.5>,x)L(0,x-y,<.5,1,.5>,x)               // ZK http://www.povplace.be.tf


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From: Jim Charter
Subject: Re: Mega-Pov or V3.5?
Date: 28 Jan 2002 20:48:38
Message: <3C5601F0.AF3777E7@aol.com>
I have found MegaPOV and its related patches to be stable.  The beta
versions of 3.5 promises that it will be very powerful when the kinks are
out.  Very fast and flexible with most of the Mega features.  I still use
Mega when I need stable splines or want to play with the cloth patch or the
renderman patch.  Otherwise I use 3.5 beta.  I have used the Mega  patch of
3.1  since forever, whether I actually used  the added feature set or not.
There is no reason to distrust it and it is a fast download. And it is not a
oneway street.  With Mega installed you can still start up the 3.1 engine.
You don't have to be a technical he-man  to use either Megapov or 3.5 beta.
Believe me, I should know.

-Jim

"Tom A." wrote:

> I've been using the official release of POV, partially because I felt it
> was more stable, and partially because I don't have a connection to the
> net from home - if I download a new copy, I then split it to x number of
> floppies, and sneakernet it to my home machine.
>
> But I keep hearing about things that can be done in Mega-Pov that can't
> be done in the official version.
>
> So, the question is - how many people use it?  Do you use both? Or
> gravitate towards one or the other?  Are the extensions in Mega-Pov used
> often?
>
> I'm trying to decide if I should go with Mega-Pov or just wait for the
> official V3.5?
>
> Thanks!
> --
> Tom A.
> "No doubt many that post deserve to be flamed.  And many that are flamed
> didn't deserve it.  Can you give them the latter?  Then don't be so
> quick to deal out the former!" - not Gandalf.
> Deja mail is gone.  Look for me at raugost at yahoo . com


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From: Warp
Subject: Re: Mega-Pov or V3.5?
Date: 28 Jan 2002 21:12:58
Message: <3c56052a@news.povray.org>
Zeger Knaepen <zeg### [at] studentkuleuvenacbe> wrote:
:>   On the other hand there are things that can be done with 3.5 that can't
:> be done with megapov.
: like?

  Like pattern functions, fractal patterns with exponents >4, transmit
behaviour outside the range 0-1, support for reading JPEG and TIFF,
unicode support, etc.

-- 
#macro M(A,N,D,L)plane{-z,-9pigment{mandel L*9translate N color_map{[0rgb x]
[1rgb 9]}scale<D,D*3D>*1e3}rotate y*A*8}#end M(-3<1.206434.28623>70,7)M(
-1<.7438.1795>1,20)M(1<.77595.13699>30,20)M(3<.75923.07145>80,99)// - Warp -


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From: Christopher James Huff
Subject: Re: Mega-Pov or V3.5?
Date: 28 Jan 2002 21:21:04
Message: <chrishuff-9DD242.21231228012002@netplex.aussie.org>
MegaPOV:
Fixes many 3.1 bugs.
Not compatible with official versions.
Adds many new features, which may or may not be useful to you.

POV 3.5:
Even more bug fixes than MegaPOV.
Adds the most complete features of MegaPOV, and often with a better 
syntax and implementation.
It's official.

The biggest features of MegaPOV, photon mapping, new media methods, 
isosurfaces, etc, have made it into POV 3.5. MegaPOV itself is a bit 
outdated, it won't be updated until after 3.5 is finished, and probably 
not until most of the authors update their patches.

-- 
Christopher James Huff <chr### [at] maccom>
POV-Ray TAG e-mail: chr### [at] tagpovrayorg
TAG web site: http://tag.povray.org/


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