|
|
|
|
|
|
| |
| |
|
|
|
|
| |
| |
|
|
I've been using the official release of POV, partially because I felt it
was more stable, and partially because I don't have a connection to the
net from home - if I download a new copy, I then split it to x number of
floppies, and sneakernet it to my home machine.
But I keep hearing about things that can be done in Mega-Pov that can't
be done in the official version.
So, the question is - how many people use it? Do you use both? Or
gravitate towards one or the other? Are the extensions in Mega-Pov used
often?
I'm trying to decide if I should go with Mega-Pov or just wait for the
official V3.5?
Thanks!
--
Tom A.
"No doubt many that post deserve to be flamed. And many that are flamed
didn't deserve it. Can you give them the latter? Then don't be so
quick to deal out the former!" - not Gandalf.
Deja mail is gone. Look for me at raugost at yahoo . com
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Tom A. <tar### [at] my-dejacom> wrote:
: But I keep hearing about things that can be done in Mega-Pov that can't
: be done in the official version.
On the other hand there are things that can be done with 3.5 that can't
be done with megapov.
: I'm trying to decide if I should go with Mega-Pov or just wait for the
: official V3.5?
I would wait for 3.5 and then the megapov made from that.
--
#macro N(D)#if(D>99)cylinder{M()#local D=div(D,104);M().5,2pigment{rgb M()}}
N(D)#end#end#macro M()<mod(D,13)-6mod(div(D,13)8)-3,10>#end blob{
N(11117333955)N(4254934330)N(3900569407)N(7382340)N(3358)N(970)}// - Warp -
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Tom A. <tar### [at] my-dejacom> wrote in message
news:3C5### [at] my-dejacom...
I'm using 3.5 now. I wish that 3.5 had MegaPov's solid mesh feature,
however.
Certainly you have a CD burner wherever you have an internet connection. If
not, remind me and I will burn a CD for you when 3.5 official release comes
out. 3.5 is worth the wait if only for the awesome documentation.
-Shay
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
On Mon, 28 Jan 2002 15:13:00 -0600, Shay wrote:
>
> I'm using 3.5 now. I wish that 3.5 had MegaPov's solid mesh feature,
> however.
Have you tried intersecting a mesh in 3.5?
--
#macro R(L P)sphere{L F}cylinder{L P F}#end#macro P(V)merge{R(z+a z)R(-z a-z)R(a
-z-z-z a+z)torus{1F clipped_by{plane{a 0}}}translate V}#end#macro Z(a F T)merge{
P(z+a)P(z-a)R(-z-z-x a)pigment{rgbf 1}hollow interior{media{emission 3-T}}}#end
Z(-x-x.2x)camera{location z*-10rotate x*90normal{bumps.02scale.05}}
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
I tried and failed. I am sure that my mesh was closed.
I will definitely give it another shot if it is supposed to work. I was
intersecting with a blob. I'm not sure if this makes a difference or not.
Ron Parker <ron### [at] povrayorg> wrote in message
news:slr### [at] fwicom...
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
On Mon, 28 Jan 2002 15:52:33 -0600, Shay wrote:
> I tried and failed. I am sure that my mesh was closed.
> I will definitely give it another shot if it is supposed to work. I was
> intersecting with a blob. I'm not sure if this makes a difference or not.
It's not necessarily supposed to work, but the code was never exactly taken
out, either.
--
#local R=rgb 99;#local P=R-R;#local F=pigment{gradient x}box{0,1pigment{gradient
y pigment_map{[.5F pigment_map{[.3R][.3F color_map{[.15red 99][.15P]}rotate z*45
translate x]}]#local H=pigment{gradient y color_map{[.5P][.5R]}scale 1/3}[.5F
pigment_map{[.3R][.3H][.7H][.7R]}]}}}camera{location.5-3*z}//only my opinions
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
> On the other hand there are things that can be done with 3.5 that can't
> be done with megapov.
like?
cu!
--
camera{location-z*3}#macro G(b,e)b+(e-b)*(C/50)#end#macro L(b,e,k,l)#local C=0
;#while(C<50)sphere{G(b,e),.1pigment{rgb G(k,l)}finish{ambient 1}}#local C=C+1
;#end#end L(y-x,y,x,x+y)L(y,-x-y,x+y,y)L(-x-y,-y,y,y+z)L(-y,y,y+z,x+y)L(0,x+y,
<.5,1,.5>,x)L(0,x-y,<.5,1,.5>,x) // ZK http://www.povplace.be.tf
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
I have found MegaPOV and its related patches to be stable. The beta
versions of 3.5 promises that it will be very powerful when the kinks are
out. Very fast and flexible with most of the Mega features. I still use
Mega when I need stable splines or want to play with the cloth patch or the
renderman patch. Otherwise I use 3.5 beta. I have used the Mega patch of
3.1 since forever, whether I actually used the added feature set or not.
There is no reason to distrust it and it is a fast download. And it is not a
oneway street. With Mega installed you can still start up the 3.1 engine.
You don't have to be a technical he-man to use either Megapov or 3.5 beta.
Believe me, I should know.
-Jim
"Tom A." wrote:
> I've been using the official release of POV, partially because I felt it
> was more stable, and partially because I don't have a connection to the
> net from home - if I download a new copy, I then split it to x number of
> floppies, and sneakernet it to my home machine.
>
> But I keep hearing about things that can be done in Mega-Pov that can't
> be done in the official version.
>
> So, the question is - how many people use it? Do you use both? Or
> gravitate towards one or the other? Are the extensions in Mega-Pov used
> often?
>
> I'm trying to decide if I should go with Mega-Pov or just wait for the
> official V3.5?
>
> Thanks!
> --
> Tom A.
> "No doubt many that post deserve to be flamed. And many that are flamed
> didn't deserve it. Can you give them the latter? Then don't be so
> quick to deal out the former!" - not Gandalf.
> Deja mail is gone. Look for me at raugost at yahoo . com
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Zeger Knaepen <zeg### [at] studentkuleuvenacbe> wrote:
:> On the other hand there are things that can be done with 3.5 that can't
:> be done with megapov.
: like?
Like pattern functions, fractal patterns with exponents >4, transmit
behaviour outside the range 0-1, support for reading JPEG and TIFF,
unicode support, etc.
--
#macro M(A,N,D,L)plane{-z,-9pigment{mandel L*9translate N color_map{[0rgb x]
[1rgb 9]}scale<D,D*3D>*1e3}rotate y*A*8}#end M(-3<1.206434.28623>70,7)M(
-1<.7438.1795>1,20)M(1<.77595.13699>30,20)M(3<.75923.07145>80,99)// - Warp -
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
MegaPOV:
Fixes many 3.1 bugs.
Not compatible with official versions.
Adds many new features, which may or may not be useful to you.
POV 3.5:
Even more bug fixes than MegaPOV.
Adds the most complete features of MegaPOV, and often with a better
syntax and implementation.
It's official.
The biggest features of MegaPOV, photon mapping, new media methods,
isosurfaces, etc, have made it into POV 3.5. MegaPOV itself is a bit
outdated, it won't be updated until after 3.5 is finished, and probably
not until most of the authors update their patches.
--
Christopher James Huff <chr### [at] maccom>
POV-Ray TAG e-mail: chr### [at] tagpovrayorg
TAG web site: http://tag.povray.org/
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
|
|