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Great!
If you need some help with testing, please let me know!
--
Jim
Check out my web site http://www.kressworks.com/
It'll blow your mind (politically), stimulate your senses (artistically)
and provide scientific insights beyond compare!
Be sure to read the Warp maintained POV VFAQ:
http://iki.fi/warp/povVFAQ.html
Disnel wrote in message <36DD1FD2.BC233D7E@linux.itam.cas.cz>...
>> However, if there's any good C/C++ programmers out there who want to
volunteer
>> to add such support to the existing 3.1d codebase ...
>
>Don't know if good, but I'am working on it.
>It will use triangular meshes with infinite faces (infinite primitives
>support). I want use it in my POV modeller but if you will like it ...
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On Wed, 3 Mar 1999 11:39:40 -0500, "Jim Kress" <jim### [at] dccmail com>
wrote:
>Great!
>
>If you need some help with testing, please let me know!
>
Ditto (assuming a Windows OS)
Cheers,
Cliff Bowman
Why not pay my 3D Dr Who site a visit at
http://www.geocities.com/Area51/Dimension/7855/
PS change ".duffnet" to ".net" if replying via e-mail
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Jim Kress wrote:
>
> Great!
>
> If you need some help with testing, please let me know!
>
Sure, but it will take some time, I'am now very busy
in school, so main work will be done in holidays.
You can look at my homepage (http://linux.itam.cas.cz/homepages/disnel),
there are 3 screenshots from old version (without infinite faces).
Disnel
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Disnel <dis### [at] linux itam cas cz> wrote:
>It will use triangular meshes with infinite faces (infinite primitives
>support). I want use it in my POV modeller but if you will like it ...
Please keep me updated. If it's able to take a POV primitive definition and
turn it into a mesh in memory, I'd be very interested.
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> Please keep me updated. If it's able to take a POV primitive definition and
> turn it into a mesh in memory, I'd be very interested.
Sure, but as I told here before now I'am very occupied in school, so
main work will be in holidays....
Disnel
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