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From: povray org admin team
Subject: Re: Crossposting Was: "Re: ** Visual Basic **"
Date: 15 Apr 1998 12:08:02
Message: <3534da7e.25009782@news.povray.org>
Hans Wachtmeister <6m### [at] tlthlthse> wrote:

>Hi!
>
>Please don't crosspost like this. Wouldn't this thread be best situated in
>povray.programming?
>
>Sincerely
>
>//Hans Wachtmeister
>

I agree - I have noticed a tendancy for some users (not just relating to this
particular thread) to crosspost to three or more groups. Please, people, try
to post to the appropriate groups - no more than one crosspost per article.

In future, if you really have something that should be mentioned in multiple
groups, then please either post them manually, or direct followups to the one
group via the followup-to header.

-- System Administrators


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From: DreamChaser
Subject: Re: ** Visual Basic **
Date: 1 Jul 1998 04:32:25
Message: <3599e609.0@news.povray.org>
Another thought.  Since POV files are just plain text files, you could write
your own editor.  save the file then load and render in POV, or call POV
(ShellExecute()) with the proper command line switches.  True this is not
what you (or I) would really want, but if your just learning VB then that
might be the best route.

DC :)

p.s.  I've worked with VB for a long time and I've just changed over to
Borlands C++ Builder.  If you are just learning programming, you might look
into that.  BCB is based on the Delphi VCL (Visual Component Library) and
has done to C++ windows programming what VB did for BASIC windows
programming.

p.s.s.  I've been playing with the idea of porting POV to BCB and made the
UI in about 2~3 hours.  I'm looking for the POV source code to see how to
merge the two.  Any thoughts about new UI options would be appreciated.


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From: Justin Rogers
Subject: Re: ** Visual Basic **
Date: 8 Jul 1998 05:41:53
Message: <35a330d1.0@news.povray.org>
I have a Microsoft DevStudio Add-In that does POV-Ray...  Command
highlighting and all the bells and whistles associated with VC5, VInterdev,
and VJ++...

--
_____________________________________
Justin Rogers, CEO DigiTec Web Consultants
Personal Programmer and Web Consultant
Email:  dig### [at] 3nnet
DreamChaser wrote in message <3599e609.0@news.povray.org>...
>Another thought.  Since POV files are just plain text files, you could
write
>your own editor.  save the file then load and render in POV, or call POV
>(ShellExecute()) with the proper command line switches.  True this is not
>what you (or I) would really want, but if your just learning VB then that
>might be the best route.
>
>DC :)
>
>p.s.  I've worked with VB for a long time and I've just changed over to
>Borlands C++ Builder.  If you are just learning programming, you might look
>into that.  BCB is based on the Delphi VCL (Visual Component Library) and
>has done to C++ windows programming what VB did for BASIC windows
>programming.
>
>p.s.s.  I've been playing with the idea of porting POV to BCB and made the
>UI in about 2~3 hours.  I'm looking for the POV source code to see how to
>merge the two.  Any thoughts about new UI options would be appreciated.
>
>


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Attachments:
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From: DreamChaser
Subject: Re: ** Visual Basic **
Date: 15 Jul 1998 08:50:39
Message: <35ac978f.0@news.povray.org>
Wonder if it would work in Borland C++Builder?


Justin Rogers wrote in message <35a330d1.0@news.povray.org>...
>I have a Microsoft DevStudio Add-In that does POV-Ray...  Command
>highlighting and all the bells and whistles associated with VC5, VInterdev,
>and VJ++...
>
>--
>_____________________________________
>Justin Rogers, CEO DigiTec Web Consultants
>Personal Programmer and Web Consultant
>Email:  dig### [at] 3nnet
>DreamChaser wrote in message <3599e609.0@news.povray.org>...
>>Another thought.  Since POV files are just plain text files, you could
>write
>>your own editor.  save the file then load and render in POV, or call POV
>>(ShellExecute()) with the proper command line switches.  True this is not
>>what you (or I) would really want, but if your just learning VB then that
>>might be the best route.
>>
>>DC :)
>>
>>p.s.  I've worked with VB for a long time and I've just changed over to
>>Borlands C++ Builder.  If you are just learning programming, you might
look
>>into that.  BCB is based on the Delphi VCL (Visual Component Library) and
>>has done to C++ windows programming what VB did for BASIC windows
>>programming.
>>
>>p.s.s.  I've been playing with the idea of porting POV to BCB and made the
>>UI in about 2~3 hours.  I'm looking for the POV source code to see how to
>>merge the two.  Any thoughts about new UI options would be appreciated.
>>
>>
>
>
>


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From: Qman
Subject: Re: ** Visual Basic **
Date: 6 Dec 1998 19:44:46
Message: <366b24fe.0@news.povray.org>
Yea How about a object tree for easy editing of scene files.

>>>p.s.s.  I've been playing with the idea of porting POV to BCB and made
the
>>>UI in about 2~3 hours.  I'm looking for the POV source code to see how to
>>>merge the two.  Any thoughts about new UI options would be appreciated.
>>>
>>>
>>
>>
>>
>
>


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From: guygies
Subject: Re: ** Visual Basic **
Date: 18 Mar 2003 01:12:44
Message: <3e76b8dc$1@news.povray.org>
I've done this exact sort of thing before, having failed to find a quick
and efficient way to interface my VB programs to pov-ray( i.e. without
rewriting the source code in VC++ to operate as an ocx, which I'm not sure
would be cool with their licensing...)
	And I have to say that although it isn't a perfect solution, calling a
	shell on pov-ray isn't a total pain. Plus you can use the API to catch the
	window handle and send signals that way.  I always just stuck to writing a
	batch file and calling pov-ray with the right command line switches. It
	worked fine for specialized animation work.

	But I also have to agree, an easy ocx patch between vb and povray would be
	super awesome.

On 30-Jun-1998, "DreamChaser" <Dre### [at] spydeenet> wrote:

> Another thought.  Since POV files are just plain text files, you could
> write
> your own editor.  save the file then load and render in POV, or call POV
> (ShellExecute()) with the proper command line switches.  True this is not
> what you (or I) would really want, but if your just learning VB then that
> might be the best route.
>
> DC :)
>
> p.s.  I've worked with VB for a long time and I've just changed over to
> Borlands C++ Builder.  If you are just learning programming, you might
> look
> into that.  BCB is based on the Delphi VCL (Visual Component Library) and
> has done to C++ windows programming what VB did for BASIC windows
> programming.
>
> p.s.s.  I've been playing with the idea of porting POV to BCB and made the
> UI in about 2~3 hours.  I'm looking for the POV source code to see how to
> merge the two.  Any thoughts about new UI options would be appreciated.


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From: Rick [Kitty5]
Subject: Re: ** Visual Basic **
Date: 18 Mar 2003 03:36:31
Message: <3e76da8f@news.povray.org>
guy### [at] charternet wrote:
> But I also have to agree, an easy ocx patch between vb and povray
> would be super awesome.

Second that
--
Rick

Kitty5 NewMedia http://Kitty5.co.uk
POV-Ray News & Resources http://Povray.co.uk
TEL : +44 (01270) 501101 - FAX : +44 (01270) 251105 - ICQ : 15776037

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From: Greg Edwards
Subject: Re: ** Visual Basic **
Date: 18 Mar 2003 16:39:00
Message: <1prjy30hra8ck$.83kdilais87b$.dlg@40tude.net>
On Tue, 18 Mar 2003 08:35:55 -0000, Rick [Kitty5] wrote:

> guy### [at] charternet wrote:
>> But I also have to agree, an easy ocx patch between vb and povray
>> would be super awesome.
> 
> Second that

I can't stand visual basic but I still think it's a good idea. It could 
allow for "POV-Ray consoles" in other programs and web sites. If you're 
afraid about licensing issues you could add a watermark or something.

-- 
light_source#macro G(E)sphere{z+E*y*5e-3.04rotate-z*E*6pigment{rgbt#end{
20*y-10#local n=162;1}#while(n)#local n=n-.3;G(n)x}}G(-n).7}}#end//GregE


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From: Rick Gutleber
Subject: Re: ** Visual Basic **
Date: 20 Mar 2003 08:35:54
Message: <3e79c3ba$1@news.povray.org>
What's the licensing problem?  I thought the POV-Ray license was quite
liberal in what you could do with it, as long as you distribute the source
to your special version.

"Greg Edwards" <edw### [at] hotmailcomremovethis> wrote in message
news:1prjy30hra8ck$.83kdilais87b$.dlg@40tude.net...
> On Tue, 18 Mar 2003 08:35:55 -0000, Rick [Kitty5] wrote:
>
> > guy### [at] charternet wrote:
> >> But I also have to agree, an easy ocx patch between vb and povray
> >> would be super awesome.
> >
> > Second that
>
> I can't stand visual basic but I still think it's a good idea. It could
> allow for "POV-Ray consoles" in other programs and web sites. If you're
> afraid about licensing issues you could add a watermark or something.
>
> --
> light_source#macro G(E)sphere{z+E*y*5e-3.04rotate-z*E*6pigment{rgbt#end{
> 20*y-10#local n=162;1}#while(n)#local n=n-.3;G(n)x}}G(-n).7}}#end//GregE


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From: Greg Edwards
Subject: Re: ** Visual Basic **
Date: 20 Mar 2003 18:56:08
Message: <1fggm8asjf9z5.1o2ma4whao9ug.dlg@40tude.net>
On Thu, 20 Mar 2003 08:35:53 -0500, Rick Gutleber wrote:

> What's the licensing problem?  I thought the POV-Ray license was quite
> liberal in what you could do with it, as long as you distribute the source
> to your special version.
> 
> "Greg Edwards" <edw### [at] hotmailcomremovethis> wrote in message
> news:1prjy30hra8ck$.83kdilais87b$.dlg@40tude.net...
>> On Tue, 18 Mar 2003 08:35:55 -0000, Rick [Kitty5] wrote:
>>
>>> guy### [at] charternet wrote:
>>>> But I also have to agree, an easy ocx patch between vb and povray
>>>> would be super awesome.
>>>
>>> Second that
>>
>> I can't stand visual basic but I still think it's a good idea. It could
>> allow for "POV-Ray consoles" in other programs and web sites. If you're
>> afraid about licensing issues you could add a watermark or something.
>>
>> --
>> light_source#macro G(E)sphere{z+E*y*5e-3.04rotate-z*E*6pigment{rgbt#end{
>> 20*y-10#local n=162;1}#while(n)#local n=n-.3;G(n)x}}G(-n).7}}#end//GregE

By my understanding, if you call POV from an external program, you have to 
make it obvious that POV is being called. If you made a POV-Ray ActiveX 
control, you could silently slip a mini-POV-Ray into your program without 
mentioning it. This could enable users to steal the POV-Ray engine and call 
it their own super 3d program and not even admit that it was POV-Ray they 
were using. Very few people would take notice to an obscurely named OCX 
file that happens to be drifting in the directory.

-- 
light_source#macro G(E)sphere{z+E*y*5e-3.04rotate-z*E*6pigment{rgbt#end{
20*y-10#local n=162;1}#while(n)#local n=n-.3;G(n)x}}G(-n).7}}#end//GregE


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