POV-Ray : Newsgroups : povray.general : Height field to mesh - more resolution : Re: Height field to mesh - more resolution Server Time
3 Mar 2024 08:27:46 EST (-0500)
  Re: Height field to mesh - more resolution  
From: jr
Date: 2 Dec 2023 05:25:00
Message: <web.656b059c2c1eda44f11225116cde94f1@news.povray.org>
hi,

"Kenneth" <kdw### [at] gmailcom> wrote:
> >  Modifying my posted code to junk the array and call
> > 'eval_pigment' inside the 'texture{}', I get parsing down to just
> > under 5.5 secs (plus ~1s render) using the beta.2.
>
> You *might* get it to run even faster by copy/pasting the eval_pigment macro
> from functions.inc directly into your scene code, instead of 'including' the
> full .inc file.
> ...
> I rarely use the .inc files directly, just the bits and pieces that I need.

same here, things like 'RRand()' etc just copy from the .inc.  did a v quick
check with alpha.9945627, no real difference.  the macro caching seems to work
"as advertised" :-).


regards, jr.


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