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Alain Martel <kua### [at] videotronca> wrote:
>
> If, instead of spheres, you used some meshes, then, there would have
> been a huge reduction on memory use.
> In this case, the first form would need to store each individual meshes
> while the second would instantiate a single mesh.
>
> When using meshes, the reduction in memory use can prevent paging that
> can dramatically bog down the rendering. It may even mean the difference
> between been able to render at all and crashing.
I'm very much interested in meshes. Does declaring the mesh affect the rendering
time?
I have 32/64 cores and 128GB memory. My CPU usage always reaches 100% but I
hardly see any memory consumption. This is the reason that my only concern is
the CPU usage.
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