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As a starting point, any advice to create a variety of textures something like
these?
https://opengameart.org/content/24-bigger-asteroids
https://opengameart.org/content/432-isometrics-rocks-and-asteroids
Josh
"Josh" <nomail@nomail> wrote:
> Ya, the more I look at it, the more I think just going for procedural textures
> with surface-dependent modifiers is a good idea. Any ideas of where I can go to
> look for examples of good looking rock / asteroid / metal / alien type textures
> or procedures for asteroids?
>
> Josh
>
> "Bald Eagle" <cre### [at] netscapenet> wrote:
>
> > Depending on the effect you're going for, it may be best to try a procedural
> > texture with some surface-dependent texture modifiers like AOI, slope, slope or
> > normal maps (not like the one you used for the game engine), etc.
> >
> >
> > Now, maybe Jerome Grimbert might have a good idea about whether or not NURBS
> > allows you to model a shape from scratch AND get a uv-mapping function-of-sorts
> > as an incidental byproduct...
> >
> > Maybe post a sample asteroid shape and a sample or link(s) to the kind of thing
> > you're shooting for? Folks may have some practical ideas.
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