POV-Ray : Newsgroups : povray.general : Mapping Textures on irregular shapes : Re: Mapping Textures on irregular shapes Server Time
23 Apr 2024 18:04:18 EDT (-0400)
  Re: Mapping Textures on irregular shapes  
From: Josh
Date: 23 Apr 2020 02:15:00
Message: <web.5ea1320b72e01857dc1270cd0@news.povray.org>
As a starting point, any advice to create a variety of textures something like
these?

https://opengameart.org/content/24-bigger-asteroids
https://opengameart.org/content/432-isometrics-rocks-and-asteroids

Josh

"Josh" <nomail@nomail> wrote:
> Ya, the more I look at it, the more I think just going for procedural textures
> with surface-dependent modifiers is a good idea. Any ideas of where I can go to
> look for examples of good looking rock / asteroid / metal / alien type textures
> or procedures for asteroids?
>
> Josh
>
> "Bald Eagle" <cre### [at] netscapenet> wrote:
>
> > Depending on the effect you're going for, it may be best to try a procedural
> > texture with some surface-dependent texture modifiers like AOI, slope, slope or
> > normal maps (not like the one you used for the game engine), etc.
> >
> >
> > Now, maybe Jerome Grimbert might have a good idea about whether or not NURBS
> > allows you to model a shape from scratch AND get a uv-mapping function-of-sorts
> > as an incidental byproduct...
> >
> > Maybe post a sample asteroid shape and a sample or link(s) to the kind of thing
> > you're shooting for?  Folks may have some practical ideas.


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