Jaime Vives Piqueres <jai### [at] ignoranciaorg> wrote:
> On 09/10/12 11:10, Anthony D. Baye wrote:
> > I have a prop object I just finished creating, it is built from
> > individually textured elements.
> > what I'd like to do is add detail textures to the whole thing, based
> > on image maps, but I can't figure out how to make it work.
> You mean layering transparent textures onto the textured CSG isn't
> working? ...I don't remember ever trying something like that, but my
> "POV-Ray instinct" tells me it should work (well, perhaps with some
it is not working. The texture shows up on the untextured surfaces (such as
clipping surfaces from differences and intersections) but not on the textured
A quick search shows a post from 2008 requesting extension of the texturing
system to allow overlays:
apparently you can only layer textures over previously textured objects if the
object in question is a single primitive.
This makes it nearly impossible - or, at least, unnecessarily dificult - to do
complex textures on csg objects.
Correct me if I'm wrong.
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