On 5/7/2023 8:28 AM, Bald Eagle wrote:
> As I understand it, you can layer / sum mesh cameras? Some interesting
> experiments to be done there, I'm sure.
> - BE
Exactly. I just posted an image of my desert towers with a cheesy effect
that took 4 hours to render, which is for me a long time.
The mesh_camera can fire many rays for each pixel, one ray per defined
mesh, and add them together.
And since you probably have a defined mesh, you can include it in the
scene file itself with a texture and it will effect every pixel. It's
kind of like screen.inc magic but with any projection type, even the
whacked out things mesh_cameras can do.
I'm still trying to solve a few problems and then I have to figure out
how to post my tutorial on what I've learned.
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