On 3/23/2023 6:00 AM, Thomas de Groot wrote:
> Op 23-3-2023 om 02:06 schreef Bald Eagle:
>> Can someone tell me what stupid thing I'm doing wrong, or if somehow
>> uv mapping of meshes got broken?
>>
>
> Is something like this what you want to get?
>
> I just changed rgbt 1 into rgb 1:
> #declare Test = texture {pigment {object {Torus rgb 1, rgb y+z}}}
>
>
I added the uv_mapping keyword to the Test texture and got the following
result.
IS this what you're looking for?
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