POV-Ray : Newsgroups : povray.general : uv mapping triangles in mesh {} : Re: uv mapping triangles in mesh {} Server Time
16 Apr 2024 04:05:43 EDT (-0400)
  Re: uv mapping triangles in mesh {}  
From: Josh English
Date: 23 Mar 2023 23:08:06
Message: <641d1416$1@news.povray.org>
On 3/23/2023 6:00 AM, Thomas de Groot wrote:
> Op 23-3-2023 om 02:06 schreef Bald Eagle:
>> Can someone tell me what stupid thing I'm doing wrong, or if somehow
>> uv mapping of meshes got broken?
>>
> 
> Is something like this what you want to get?
> 
> I just changed rgbt 1 into rgb 1:
> #declare Test = texture {pigment {object {Torus rgb 1, rgb y+z}}}
> 
> 
I added the uv_mapping keyword to the Test texture and got the following 
result.

IS this what you're looking for?


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uv_test.png


 

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