POV-Ray : Newsgroups : povray.general : Mapping Textures on irregular shapes : Re: Mapping Textures on irregular shapes Server Time
15 Jul 2024 08:13:15 EDT (-0400)
  Re: Mapping Textures on irregular shapes  
From: Alain Martel
Date: 23 Apr 2020 13:07:11
Message: <5ea1cb3f$1@news.povray.org>
Le 2020-04-23 à 02:13, Josh a écrit :
> As a starting point, any advice to create a variety of textures something like
> these?
> https://opengameart.org/content/24-bigger-asteroids
> https://opengameart.org/content/432-isometrics-rocks-and-asteroids
> Josh

Looking at those and I can tell that most of the effect come from the 
geometry itself. The textures themselves looks pretty simple.

You should experiment with plain pigments as well as with the textures 
from stones.inc, stones1.inc and stone2.inc as well as those from 

When using those, imagine that you are carving your object from a 
massive block made from those textures 3D.

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