> There are a lot of VR Headset now in the market.
> Oculus Rift, GearVR, HTC Vive, Google cardboard etc.
> Also YouTube support 360 panoramic.
> I understand there are a lot of options about rendering with other raytracing
> software, but i don't find any information about Povray.
> The projection model it's called ODS and is full explained in this Google doc:
> I'm trying to render an ODS, 360 3D shot with Povray.
> There are a function inside the above doc that return the viewing ray for a
> given pixel in raytracing,
> but i don't understand how to use it in Povray.
You can't use that with POV-Ray as a user, but have to patch POV-Ray
sources for it. BTW, seems Paul Bourke already did it (of course!),
albeit with version 3.6:
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