POV-Ray : Newsgroups : povray.general : Omni-directional Stereo Content : Re: Omni-directional Stereo Content Server Time
25 Apr 2024 16:48:09 EDT (-0400)
  Re: Omni-directional Stereo Content  
From: Jaime Vives Piqueres
Date: 29 Feb 2016 11:09:10
Message: <56d46d26@news.povray.org>

> There are a lot of VR Headset now in the market.
> Oculus Rift, GearVR, HTC Vive, Google cardboard etc.
> Also YouTube support 360 panoramic.
>
> I understand there are a lot of options about rendering with other raytracing
> software, but i don't find any information about Povray.
>
> The projection model it's called ODS and is full explained in this Google doc:
> https://developers.google.com/cardboard/jump/rendering-ods-content.pdf
>
> I'm trying to render an ODS, 360 3D shot with Povray.
> There are a function inside the above doc that return the viewing ray for a
> given pixel in raytracing,
> but i don't understand how to use it in Povray.

   You can't use that with POV-Ray as a user, but have to patch POV-Ray 
sources for it. BTW, seems Paul Bourke already did it (of course!), 
albeit with version 3.6:

http://paulbourke.net/stereographics/povcameras/

   Regards,

--
jaime


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