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On 09/20/2018 05:47 PM, clipka wrote:
> Am 20.09.2018 um 22:19 schrieb Kenneth:
>
> Also, white makes for nice images if you're really just interested in shape.
Isn't like a mid-grey the accepted graphics "standard" for "nothing".
> First of all, as long as you explicitly specify a "right" vector,
> nothing changes at all. User-specified "right" wins over default, as
> previously.
The quickres.ini he mentions does not have "Right" as an attribute (just
Width, Height, and Antialias foo). So 1280x720 *will* look different
then he has previously seen. It will be more correct :) but it will be
different.
>
> And second, "right x*image_width/image_height" is in fact exactly what
> the new default boils down to.
>
--
dik
Rendered 1024 of 921600 pixels (0%)
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On 09/20/2018 06:43 PM, dick balaska wrote:
>
> The quickres.ini he mentions does not have "Right" as an attribute (just
> Width, Height, and Antialias foo). So 1280x720 *will* look different
> then he has previously seen. It will be more correct :) but it will be
> different.
That was a dumb statement. There is no camera in quickres, so there
couldn't be a "right".
--
dik
Rendered 1024 of 921600 pixels (0%)
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clipka <ano### [at] anonymousorg> wrote:
> Am 20.09.2018 um 22:19 schrieb Kenneth:
> > I don't usually mess with right x*image_width/image_height...
>
> Presuming that by "I don't usually mess with..." you mean "I usually
> use..." (as opposed to e.g. "I don't even try to use..."), there's no
> need to worry.
>
Yeah, that's the case-- I always specify right... in a camera, but almost always
leave it alone (at the default.)
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On 9/20/2018 8:00 PM, Kenneth wrote:
> clipka <ano### [at] anonymousorg> wrote:
>> Am 20.09.2018 um 22:19 schrieb Kenneth:
>
>>> I don't usually mess with right x*image_width/image_height...
>>
>> Presuming that by "I don't usually mess with..." you mean "I usually
>> use..." (as opposed to e.g. "I don't even try to use..."), there's no
>> need to worry.
>>
>
> Yeah, that's the case-- I always specify right... in a camera, but almost always
> leave it alone (at the default.)
>
>
By specifying `right` you are not using any defaults at all. The
defaults only come into play when you *don't* specify `right`.
Mike
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Am 21.09.2018 um 00:43 schrieb dick balaska:
> On 09/20/2018 05:47 PM, clipka wrote:
>> Am 20.09.2018 um 22:19 schrieb Kenneth:
>
>>
>> Also, white makes for nice images if you're really just interested in shape.
>
> Isn't like a mid-grey the accepted graphics "standard" for "nothing".
Mid-grey is certainly /one/ standard, but it is not the only one - white
being another (e.g. the default material for geometric primitives in DAZ
studio).
White has the decided advantage over mid-grey in that it is well-defined
in terms of gamma: White is always white.
Also, with `diffuse` defaulting to a value below 1.0, it is effectively
not pearly white.
> The quickres.ini he mentions does not have "Right" as an attribute (just
> Width, Height, and Antialias foo). So 1280x720 *will* look different
> then he has previously seen. It will be more correct :) but it will be
> different.
It will be more correct for people who don't use the `right
x*image_width/image_height` idiom. Which is pretty much the point of it ;)
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Am 21.09.2018 um 02:21 schrieb Mike Horvath:
> On 9/20/2018 8:00 PM, Kenneth wrote:
>> clipka <ano### [at] anonymousorg> wrote:
>>> Am 20.09.2018 um 22:19 schrieb Kenneth:
>>
>>>> I don't usually mess with right x*image_width/image_height...
>>>
>>> Presuming that by "I don't usually mess with..." you mean "I usually
>>> use..." (as opposed to e.g. "I don't even try to use..."), there's no
>>> need to worry.
>>>
>>
>> Yeah, that's the case-- I always specify right... in a camera, but
>> almost always
>> leave it alone (at the default.)
>>
>>
>
> By specifying `right` you are not using any defaults at all. The
> defaults only come into play when you *don't* specify `right`.
Absolutely right.
(Irresistible.)
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Mike Horvath <mik### [at] gmailcom> wrote:
>
> By specifying `right` you are not using any defaults at all. The
> defaults only come into play when you *don't* specify `right`.
>
Oh. I actually had to look that up in the docs-- it's been ages since I read
those sections. (I rarely if ever think about right, up etc). Just to clarify, I
always use AND specify
right x*image_width/image_height
Honestly, I thought that was the default(!). But I see that 4/3*x or <1.33,0,0>
is the real one. I can't recall when I started using one vs. the other-- it
was in the dim and murky past!
Thanks for the clarification.
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Am 21.09.2018 um 13:24 schrieb Kenneth:
> right x*image_width/image_height
>
> Honestly, I thought that was the default(!).
Well, it is now ;)
> But I see that 4/3*x or <1.33,0,0>
> is the real one.
The latter actually. Which means that by default the aspect ratio wasn't
even really fitting for classic 4:3 images.
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On 9/19/18 4:46 PM, clipka wrote:
> In POV-Ray v3.8.0, default values will be chaned as follows:
haven't started on this yet...a quick glance was all i did for now but i
/think/ i've already done some of them. i'm burnt so give me a bit
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Am 23.09.2018 um 00:40 schrieb Jim Holsenback:
> On 9/19/18 4:46 PM, clipka wrote:
>> In POV-Ray v3.8.0, default values will be chaned as follows:
>
> haven't started on this yet...a quick glance was all i did for now but i
> /think/ i've already done some of them. i'm burnt so give me a bit
The new `ambient` and camera defaults are indeed already doc'd, so it's
a matter of finding a good place to document the new pigment colour (the
old default of pitch black doesn't seem to be explicitly mentioned) and
to overhaul the behaviour of the `#version` statement with respect to
the defaults.
Nothing too urgent I think, so no pressure.
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