William F Pokorny <ano### [at] anonymous org> wrote:
> 1) Cone and cylinder uv_mapping have been added to the 3.7.1 master
> branch compliments of Jérôme. We'll need to update the supported objects
> at:
>
> http://wiki.povray.org/content/Reference:UV_Mapping
>
> to reflect this. I believe the behavior is essentially like that of the
> recently add lemon uv_mapping - but Jérôme knows best.
>
> 2) We've decided to leave the uv_mapping of the torus reversed in U
> relative to other uv_mapping given it has been this way for a long time
> (early 2000s I think).
>
> I think adding a note its mapping is reversed in U with respect to
> others would be good.
>
> Bill P.
Does this mean the map_type 3 and 4 are in development,
for POV-Ray, to add more basic mappings to any object even meshes and
environment textures, like:
FLAT map_type 0
SPHERE map_type 1
TUBE map_type 2?
CYLINDER?
CONE?
any CUBE? or still have to use "warp { cubic }..."
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