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Le_Forgeron <jgr### [at] free fr> wrote:
> > I encountered an issue with v3.8 beta 2 using uv_mapping textures on cylinders
> > while creating a label for a bottle. I did search through the newsgroups for
> > any other report of this and didn't find anything that matches my problem.
> >
> > The original texture is fairly complex and involves using an object pattern with
> > a text object as the "object" and fully-specified textures for the ink and the
> > background of the label as the texture list. However, I was able to simplify it
> > considerably to the following:
> >
> > cylinder {
> > <0, 0, 0>,
> > <0, 20, 0>,
> > 5
> > texture { uv_mapping pigment { brick color rgb 0 color rgb 1 } }
> > }
> > cylinder {
> > <0, 0, 0>,
> > <0, 20, 0>,
> > 5
> > texture { uv_mapping pigment { brick color rgb 0 color rgb 1 } }
> > translate <20, 0, 0>
> > }
> >
>
> Hello,
>
> Any hope to get the full simplified scene of the picture ?
> (it's for my experiment, you can send it directly if you do not want to
> bother the newsgroups)
>
> William clearly summarised the sequence of events.
I simplified it even further in the attached .pov file.
-- Chris R.
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Attachments:
Download 'uv_mapping.pov.txt' (1 KB)
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