#version 3.8; light_source { <100, 100, -100> 1 } union { plane { y, -0.0001 } cylinder { <0, 0, 0>, <0, 20, 0>, 5 texture { uv_mapping pigment { brick color rgb 0 color rgb 1 } } } cylinder { <0, 0, 0>, <0, 20, 0>, 5 texture { uv_mapping pigment { brick color rgb 0 color rgb 1 } } translate <20, 0, 0> } } camera { location <0, 2.6*12, -2.6*36> look_at <0, 0, 0> angle 45 right x*image_width/image_height }