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clipka <ano### [at] anonymousorg> wrote:
> ... and here I am, trying to CLEAN UP the parser code...
> *shrieks in horror*
"No one expects the Spanish Inquisition!"
Yeah - I'm not personally editing anything in that source code any time soon.
But I will do a few backflips on the SDL side to create some ugly hacks that
mimic the desired functionality. As much as it sucked to implement, it worked
quite nicely, and I added some other things to invoke identifiers by numeric
identifier (so I could easily loop through all the defined objects in the scene
file) or an alias.
Gave a nice nesting diagram in the #debug stream too, labeling the entry and
exit of each control structure with a user-defined label.
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