POV-Ray : Newsgroups : povray.bugreports : alpha.10064268 macro problem : Re: alpha.10064268 macro problem Server Time
23 Apr 2024 15:50:24 EDT (-0400)
  Re: alpha.10064268 macro problem  
From: Bald Eagle
Date: 30 May 2021 08:40:00
Message: <web.60b3873e54e5aaba1f9dae3025979125@news.povray.org>
clipka <ano### [at] anonymousorg> wrote:

> ... and here I am, trying to CLEAN UP the parser code...
> *shrieks in horror*

"No one expects the Spanish Inquisition!"

Yeah - I'm not personally editing anything in that source code any time soon.
But I will do a few backflips on the SDL side to create some ugly hacks that
mimic the desired functionality.  As much as it sucked to implement, it worked
quite nicely, and I added some other things to invoke identifiers by numeric
identifier (so I could easily loop through all the defined objects in the scene
file) or an alias.

Gave a nice nesting diagram in the #debug stream too, labeling the entry and
exit of each control structure with a user-defined label.


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