On 06/04/2016 04:47 PM, Le_Forgeron wrote:
> The computation of texture, when interior texture is used, has a bug for the lower
side of the prism.
> Attached the scene to reproduce.
I think you might be finding too the issue I opened for Christoph at:
but not sure as the your example code is for a clipped lathe?
Post a reply to this message