On 06/04/2016 04:47 PM, Le_Forgeron wrote:
> The computation of texture, when interior texture is used, has a bug for the lower
side of the prism.
>
> Attached the scene to reproduce.
>
I think you might be finding too the issue I opened for Christoph at:
https://github.com/POV-Ray/povray/issues/65
but not sure as the your example code is for a clipped lathe?
Bill P.
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