POV-Ray : Newsgroups : povray.binaries.utilities : Wood program but still develop Server Time
31 Oct 2024 19:58:34 EDT (-0400)
  Wood program but still develop (Message 32 to 41 of 68)  
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From: And
Subject: Re: Wood program but still develop
Date: 24 May 2022 10:10:00
Message: <web.628ce6465b6ed24213813f7aa81652d@news.povray.org>
"Bald Eagle" <cre### [at] netscapenet> wrote:
> "And" <49341109@ntnu.edu.tw> wrote:
>
> > This picture take 18m47s render time, It will slow down when combine more
> > (layer, concept)s.
>
> That seems like a very long time for such a simple render.  I would imagine that
> you can get a similar result a lot faster if the troubles were identified and
> optimised.  I like to consult Inigo Quilez, and Martijn Steinrucker (Art of
> Code), since their approach to computer graphics is very different, and forces
> me to consider different approaches and ways to simplify and optimize any
> function-based code I'm interested in writing.
Thank you. I never develop my (not chinese)social circle besides news.povray.
Maybe I can try someday.

And, that rendered picture is a 3D one, not a pattern. It turn on radiosity and
rendered using my notebook, so I'm not suspect this situation too much.



> TOK always has a way of slicing through a lot of these problems like a laser,
> but I think it's very educational to explore a number of approaches before
> others offer up solutions of their own.
>
> > And my main method is distinguish the heartwood, inner-sapwood, mid-sapwood,
> > outer-sapwood..., this one I only detail the mid-sapwood.
>
> As slow as it is, I think that middle layer is looking great, and your progress
> in this project is definitely showing incremental successes!  :)

Thanks.


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From: And
Subject: Re: Wood program but still develop
Date: 24 May 2022 10:30:00
Message: <web.628ceade5b6ed24213813f7aa81652d@news.povray.org>
With a very similar setting, whole box, I redraw the shape. There is an artifact
line...,
Now I know it does not finish yet.

My personal purpose is output the UV-map for some mesh 3D model, I modeling them
in Blender now.


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From: jr
Subject: Re: Wood program but still develop
Date: 25 May 2022 11:00:00
Message: <web.628e43bf5b6ed24879e196a6cde94f1@news.povray.org>
hi,

"And" <49341109@ntnu.edu.tw> wrote:
> ...
> Now I know it does not finish yet.

do you always do "blocks", or have you put the texture to use yet?  (thinking,
eg, the distribution 'woodbox.pov' scene, or such)


regards, jr.


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From: And
Subject: Re: Wood program but still develop
Date: 25 May 2022 11:35:00
Message: <web.628e4c0b5b6ed24a93c4999aa81652d@news.povray.org>
First experiment to apply knot distortion to the base shape.

Very experimental trying. potentiality...?


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From: And
Subject: Re: Wood program but still develop
Date: 25 May 2022 12:35:00
Message: <web.628e59295b6ed24a93c4999aa81652d@news.povray.org>
"jr" <cre### [at] gmailcom> wrote:
> hi,
>
> "And" <49341109@ntnu.edu.tw> wrote:
> > ...
> > Now I know it does not finish yet.
>
> do you always do "blocks", or have you put the texture to use yet?  (thinking,
> eg, the distribution 'woodbox.pov' scene, or such)
>
>
> regards, jr.

"Now I know it does not finish yet." with this sentence I mean that I cannot
adjust the texture easily. The program outputs the texture result(only shape
distortion detail) --> color apply...to what I want, is semi-automatic.

I did not apply it to 3D models yet. But I know it certainly can apply.
I have tried mesh camera of POV-Ray.

This image is what I want to attach the material. I have made several models,
and I want to sell them on TurboSquid to rescue my poor situation: never
accomplish important things, no income for a long time, ...

I will share the program here in the form of freeware(Not open source), this is
because the program is the first usable one which I develop (To myself
mainly), and it highly dependent on POV-Ray, I know I do not on the step
developing commercial program yet, I need some feedback so.


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From: Thomas de Groot
Subject: Re: Wood program but still develop
Date: 26 May 2022 02:09:02
Message: <628f197e$1@news.povray.org>
Op 25/05/2022 om 17:32 schreef And:
> First experiment to apply knot distortion to the base shape.
> 
> Very experimental trying. potentiality...?

Oh yes! This looks very knot-like, so to speak. You are on the right 
track indeed.

-- 
Thomas


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From: And
Subject: Re: Wood program but still develop
Date: 26 May 2022 07:45:00
Message: <web.628f67ac5b6ed24a93c4999aa81652d@news.povray.org>
Modify it with rather casual, I need 2-3 weeks to arrange the output .inc files.

The knot is an experimental feature.
In fact, I'm not clear on how these knot pattern form in photographs.


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From: Mr
Subject: Re: Wood program but still develop
Date: 26 May 2022 11:15:00
Message: <web.628f98d05b6ed2434c7846e6830a892@news.povray.org>
"And" <49341109@ntnu.edu.tw> wrote:
> Modify it with rather casual, I need 2-3 weeks to arrange the output .inc files.
>
> The knot is an experimental feature.
> In fact, I'm not clear on how these knot pattern form in photographs.

This is entering crazy good level realm ! :-)


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From: Thomas de Groot
Subject: Re: Wood program but still develop
Date: 27 May 2022 02:29:24
Message: <62906fc4$1@news.povray.org>
Op 26/05/2022 om 13:42 schreef And:
> Modify it with rather casual, I need 2-3 weeks to arrange the output .inc files.
> 
> The knot is an experimental feature.
> In fact, I'm not clear on how these knot pattern form in photographs.
> 
Well, as knots are cross-sections of branches at different angles, you 
can consider them identical to the main cross-section of the trunk wood. 
Your attempt is very convincing, although - I suppose - your approach to 
generate them is different.

-- 
Thomas


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From: And
Subject: Re: Wood program but still develop
Date: 27 May 2022 11:20:00
Message: <web.6290ebec5b6ed24a93c4999aa81652d@news.povray.org>
"Mr" <m******r******at_hotmail_dot_fr> wrote:
>
> This is entering crazy good level realm ! :-)

Thank you.





Thomas de Groot <tho### [at] degrootorg> wrote:
> Op 26/05/2022 om 13:42 schreef And:
> > Modify it with rather casual, I need 2-3 weeks to arrange the output .inc files.
> >
> > The knot is an experimental feature.
> > In fact, I'm not clear on how these knot pattern form in photographs.
> >
> Well, as knots are cross-sections of branches at different angles, you
> can consider them identical to the main cross-section of the trunk wood.
> Your attempt is very convincing, although - I suppose - your approach to
> generate them is different.
>
> --
> Thomas

Different approach...maybe. Totally the concept, it is about... I draw the
standard concentric circles(internal wood pattern) there, but I change the input
coordinate (x, y, z) to (x/factor(..), y/factor(..), z), than it distortion the
original space on x-y plane direction.

The knot is the same. I distortion the pattern shape in a narrow range, (vs r
theta and z)


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