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I'm writing a sky sphere map generator, this is the image:
There is room for improvement, but still an achievement.
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Not decide go for commercial or free software...
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"And" <49341109@ntnu.edu.tw> wrote:
> I'm writing a sky sphere map generator, this is the image:
>
> There is room for improvement, but still an achievement.
Wonderful, however, where does the noise come from?
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"Mr" <nomail@nomail> wrote:
> "And" <49341109@ntnu.edu.tw> wrote:
> > I'm writing a sky sphere map generator, this is the image:
> >
> > There is room for improvement, but still an achievement.
>
> Wonderful, however, where does the noise come from?
Thank you.
Well, the noise is very common here. It can reduce by generating more samples.
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Hard work.
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On 7-1-2017 9:15, And wrote:
> Hard work.
>
LOL
It is coming along well as far as I can judge. As an indication, can you
tell us what the render time is for those images, particularly when you
get rid of the noise (more samples)?
--
Thomas
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On 1/7/2017 8:15 AM, And wrote:
> Hard work.
>
But not unattractive. :)
Sorry for the double negative.
--
Regards
Stephen
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Thomas de Groot <tho### [at] degroot org> wrote:
> On 7-1-2017 9:15, And wrote:
> > Hard work.
> >
>
> LOL
>
> It is coming along well as far as I can judge. As an indication, can you
> tell us what the render time is for those images, particularly when you
> get rid of the noise (more samples)?
>
> --
> Thomas
These images took unfavorable render time, about 12 hours for the left two
demos, they are from a 1024x512 spherical image.
My computer is amd fx-8350 but in fact I can only run it in half speed with my
program.
I ever tried the "reduse noise" filter of Photoshop and it is what benefit the
situation so write a filter is a solution, too.
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Stephen <mca### [at] aol com> wrote:
> On 1/7/2017 8:15 AM, And wrote:
> > Hard work.
> >
>
> But not unattractive. :)
>
> Sorry for the double negative.
>
> --
>
> Regards
> Stephen
Happy new year!
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