POV-Ray : Newsgroups : povray.binaries.utilities : sky light render Server Time
20 Apr 2024 08:05:22 EDT (-0400)
  sky light render (Message 21 to 30 of 47)  
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From: And
Subject: Re: sky light render
Date: 25 Jun 2018 02:55:01
Message: <web.5b30919787bb2a512d85b1510@news.povray.org>
"And" <49341109@ntnu.edu.tw> wrote:
> Some new updates here

Wrote some codes in java to simulate the effect as Pov ray's turbulence warp.


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From: And
Subject: Re: sky light render
Date: 25 Jun 2018 03:00:01
Message: <web.5b3092ba87bb2a512d85b1510@news.povray.org>
pure sky:

sun angle 0 degree


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From: And
Subject: Re: sky light render
Date: 25 Jun 2018 03:05:03
Message: <web.5b30939b87bb2a512d85b1510@news.povray.org>
sky:

sun angle 10 degree above horizon.


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From: Stephen
Subject: Re: sky light render
Date: 25 Jun 2018 04:12:01
Message: <5b30a3d1$1@news.povray.org>
On 25/06/2018 07:59, And wrote:
> pure sky:
> 
> sun angle 0 degree
> 

I like this but 18 hours render time! What is the resolution of the image?

If the sun is on the horizon should it not be redder?

BTW can your sky sphere map generator, create a green flash?

https://en.wikipedia.org/wiki/Green_flash
https://www.youtube.com/watch?v=lwus2nqU0SY


-- 

Regards
     Stephen


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From: Stephen
Subject: Re: sky light render
Date: 25 Jun 2018 04:13:22
Message: <5b30a422$1@news.povray.org>
On 25/06/2018 08:02, And wrote:
> sky:
> 
> sun angle 10 degree above horizon.
> 

Nice but never look directly at the sun. ;-)

-- 

Regards
     Stephen


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From: And
Subject: Re: sky light render
Date: 25 Jun 2018 07:20:01
Message: <web.5b30cee187bb2a512d85b1510@news.povray.org>
Stephen <mca### [at] aolcom> wrote:
> On 25/06/2018 07:59, And wrote:
> > pure sky:
> >
> > sun angle 0 degree
> >
>
> I like this but 18 hours render time! What is the resolution of the image?
>

Only 720x360

> If the sun is on the horizon should it not be redder?
>

When the sun is on the horizon it can be yellow, red, or invisible, just depend
on the atmosphere condition.
My program could be rich on the atmosphere condition settings. But still work in
progress.

> BTW can your sky sphere map generator, create a green flash?
>
> https://en.wikipedia.org/wiki/Green_flash
> https://www.youtube.com/watch?v=lwus2nqU0SY
>
The video is so perfect!(maybe with the music)

Green flash is due to air refract, my program can turn on air refract, but have
bugs and still not implement for different wavelength.
>
> --
>
> Regards
>      Stephen


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From: Stephen
Subject: Re: sky light render
Date: 25 Jun 2018 08:38:02
Message: <5b30e22a@news.povray.org>
On 25/06/2018 12:15, And wrote:
> Stephen <mca### [at] aolcom> wrote:
>> On 25/06/2018 07:59, And wrote:
>>> pure sky:
>>>
>>> sun angle 0 degree
>>>
>>
>> I like this but 18 hours render time! What is the resolution of the image?
>>
> 
> Only 720x360
> 
>> If the sun is on the horizon should it not be redder?
>>
> 
> When the sun is on the horizon it can be yellow, red, or invisible, just depend
> on the atmosphere condition.
> My program could be rich on the atmosphere condition settings. But still work in
> progress.
> 

:-)

>> BTW can your sky sphere map generator, create a green flash?
>>
>> https://en.wikipedia.org/wiki/Green_flash
>> https://www.youtube.com/watch?v=lwus2nqU0SY
>>
> The video is so perfect!(maybe with the music)
> 

Also Sprach Zarathustra


> Green flash is due to air refract, my program can turn on air refract, but have
> bugs and still not implement for different wavelength.
>>

It is good work.

-- 

Regards
     Stephen


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From: And
Subject: Re: sky light render
Date: 9 Nov 2018 10:50:01
Message: <web.5be5ac1c87bb2a51fd114ee40@news.povray.org>
Export a smoke density data to it from Blender.


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From: And
Subject: Re: sky light render
Date: 9 Nov 2018 11:00:02
Message: <web.5be5aeab87bb2a51fd114ee40@news.povray.org>
max density set to 0.1g/m^3

width about 0.4km


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From: And
Subject: Re: sky light render
Date: 9 Nov 2018 11:05:01
Message: <web.5be5afcb87bb2a51fd114ee40@news.povray.org>
max density 1.2g/m^3

the same size.


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