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Whelk is small interactive OpenGL program that generates a cornucopia of shells
horns and many other 3D spiral forms. Exports Wavefront OBJ and POV-Ray mesh2.
Whelk uses various sine-wave deformations that modify the mesh in layers. Each
active layer can use a different waveform and parameters.
Whelk-0-0-3c.exe binary for MS Windows has been tested Windows XP 32-bit and
Windows 7 64 bit.
Before posting this I noticed Shellylib in the POV-Ray utilities section.
Shellylib looks more advanced than Whelk; however, Whelk might do some things
that Shellylib does not do.
Whelk was coded in C++ using the FLTK toolkit and utilizes WildMagic5p13 by
GeometricTools.
http://myweb.tiscali.co.uk/oaktree/whelk/index.html
http://sourceforge.net/projects/whelk/
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Attachments:
Download 'whelk_0_0_2g.jpg' (133 KB)
Preview of image 'whelk_0_0_2g.jpg'
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From: Paolo Gibellini
Subject: Re: Whelk - open source horn and shell generator
Date: 4 Mar 2015 10:54:20
Message: <54f72aac$1@news.povray.org>
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butterfly wrote on 04/03/2015 11.40:
> Whelk is small interactive OpenGL program that generates a cornucopia of shells
> horns and many other 3D spiral forms. Exports Wavefront OBJ and POV-Ray mesh2.
>
> Whelk uses various sine-wave deformations that modify the mesh in layers. Each
> active layer can use a different waveform and parameters.
>
> Whelk-0-0-3c.exe binary for MS Windows has been tested Windows XP 32-bit and
> Windows 7 64 bit.
>
> Before posting this I noticed Shellylib in the POV-Ray utilities section.
> Shellylib looks more advanced than Whelk; however, Whelk might do some things
> that Shellylib does not do.
>
> Whelk was coded in C++ using the FLTK toolkit and utilizes WildMagic5p13 by
> GeometricTools.
>
> http://myweb.tiscali.co.uk/oaktree/whelk/index.html
> http://sourceforge.net/projects/whelk/
>
It looks promising!
;-)
Paolo
Post a reply to this message
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Paolo Gibellini <p.g### [at] gmailcom> wrote:
> It looks promising!
> ;-)
> Paolo
Thank you for your message; whilst the program can generate a variety of
waveforms, it lacks a 'waveform suppressor'. This feature, which is not yet
implemented, targets the waveform over a specific profile range, e.g. from the
zenith to 20 degrees latitude. Implementing this is not that difficult but very
time consuming as far as the UI is concerned. I am currently involved in other
things so this will have to wait until the first beta release. I have no plans
to implement textures at present - something that Shellylib appears to do very
well indeed.
Nicholas.
Post a reply to this message
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"butterfly" <bis### [at] gmailcom> wrote:
> Paolo Gibellini <p.g### [at] gmailcom> wrote:
> > It looks promising!
> > ;-)
> > Paolo
>
> Thank you for your message; whilst the program can generate a variety of
> waveforms, it lacks a 'waveform suppressor'. This feature, which is not yet
> implemented, targets the waveform over a specific profile range, e.g. from the
> zenith to 20 degrees latitude. Implementing this is not that difficult but very
> time consuming as far as the UI is concerned. I am currently involved in other
> things so this will have to wait until the first beta release. I have no plans
> to implement textures at present - something that Shellylib appears to do very
> well indeed.
>
> Nicholas.
The waveform suppressor is now implemented in Whelk-0-0-3f and a binary is
available for MS Windows. (32-bit version tested on Windows XP and Windows 7
64-bit).
Nicholas
Post a reply to this message
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