Whelk is small interactive OpenGL program that generates a cornucopia of shells
horns and many other 3D spiral forms. Exports Wavefront OBJ and POV-Ray mesh2.
Whelk uses various sine-wave deformations that modify the mesh in layers. Each
active layer can use a different waveform and parameters.
Whelk-0-0-3c.exe binary for MS Windows has been tested Windows XP 32-bit and
Windows 7 64 bit.
Before posting this I noticed Shellylib in the POV-Ray utilities section.
Shellylib looks more advanced than Whelk; however, Whelk might do some things
that Shellylib does not do.
Whelk was coded in C++ using the FLTK toolkit and utilizes WildMagic5p13 by
GeometricTools.
http://myweb.tiscali.co.uk/oaktree/whelk/index.html
http://sourceforge.net/projects/whelk/
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