POV-Ray : Newsgroups : povray.binaries.utilities : Online files converter Server Time
11 Oct 2025 19:08:34 EDT (-0400)
  Online files converter (Message 51 to 60 of 95)  
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From: yesbird
Subject: Re: Online files converter
Date: 3 Oct 2025 18:52:34
Message: <68e053b2$1@news.povray.org>
On 04/10/2025 01:22, Maetes wrote:
> That's an outstanding support here :)
Thanks, we are pleased to help :)

> But have problems with this model (see pic):
> https://science.nasa.gov/3d-resources/ingenuity-mars-helicopter/
> 
> Is it an error in the glb-file?
No, the file is OK, you can check this yourself here:
https://threejs.org/editor/

The project in beta state now, so some issues are possible,
will fix it soon. Many thanks for testing and bug reports -
I am really need them.

> 
> And is it possible to extract the textures also?
Interesting, I guess yes, will try it little bit later.
Right now I am working on POV-Ray materials support.

> 
> 2 new ideas:
> - save the pov-lines how to use the code in a docu-block in the upper part of
> the file
> - save the name of the original file also somewhere (have now many files in my
> download-folder like "model (4).inc" and dont know whats in it.
Good idea, saved it to my TODO list.

Wishing well.
-- 
YB


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From: yesbird
Subject: Re: Online files converter
Date: 3 Oct 2025 19:01:21
Message: <68e055c1$1@news.povray.org>
On 04/10/2025 01:30, Maetes wrote:
> It is very cumbersome and annoying to try out textures directly in the text file
> with Povray.
> ...
Yes, I know, but I did not see any online GUI anywhere.
I am thinking about something like this, but implementation could be
tricky. As far as I know, Blender supports POV-Ray and has a GUI, but I
don't know details, preferring C4D.
-- 
YB


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From: yesbird
Subject: Re: Online files converter
Date: 3 Oct 2025 19:34:11
Message: <68e05d73$1@news.povray.org>
On 04/10/2025 01:30, Maetes wrote:
> That's why I thought about a web interface that offers select boxes and sliders
> for the different settings, re-renders at command, and displays the image.Btw, last
year I did this experimental project for server-side
rendering, maybe it was the first step toward what you are dreaming
about ? :)
--
YB


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From: yesbird
Subject: Re: Online files converter
Date: 3 Oct 2025 19:36:47
Message: <68e05e0f@news.povray.org>
On 04/10/2025 01:30, Maetes wrote:
> 
> That's why I thought about a web interface that offers select boxes and sliders
> for the different settings, re-renders at command, and displays the image.
>
Btw, last year I did this experimental project for server-side
rendering: https://povlab.yesbird.online/

Maybe it was the first step toward what you are dreaming about ?
:)
-- 
YB


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From: Maetes
Subject: Re: Online files converter
Date: 4 Oct 2025 16:30:00
Message: <web.68e183bfc9089336a9691ffa30225ff5@news.povray.org>
yesbird wrote:
> On 04/10/2025 01:30, Maetes wrote:
> >
> > That's why I thought about a web interface that offers select boxes and sliders
> > for the different settings, re-renders at command, and displays the image.
> >
> Btw, last year I did this experimental project for server-side
> rendering: https://povlab.yesbird.online/
>
> Maybe it was the first step toward what you are dreaming about ?
> :)
> --
> YB

Yes, "something" like that.
But instead the code-block many sliders and checkboxes and select-boxes.
And only one or two object (box and sphere) to show the texture.
And a download-button to get the texture.

This treejs looks indeed very promising, maybe I'll give it a try for my own
website.

Your all2mesh-tool:
If you could extract the textures also, I would bring the Mars-Rover or
Ingenuity to life.
The tool is nice, maybe I can use it sometimes, especially for some NASA-Stuff.

m


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From: yesbird
Subject: Re: Online files converter
Date: 4 Oct 2025 17:16:13
Message: <68e18e9d$1@news.povray.org>
On 04/10/2025 23:29, Maetes wrote:
> Yes, "something" like that.
> But instead the code-block many sliders and checkboxes and select-boxes.
> And only one or two object (box and sphere) to show the texture.
> And a download-button to get the texture.
Don't you mixing a texture and material ?
http://www.povray.org/documentation/view/3.60/324/
http://www.povray.org/documentation/view/3.6.1/331/

In any case implementation will not be difficult - I guess, you can try
it yourself. You will only need to install node.js and master
javascript, also PHP alittle.
> This treejs looks indeed very promising, maybe I'll give it a try for my own
> website.
Yes, it's really cool. Almost standard-de-facto for WegGL/WebGPU works
now.
> 
> Your all2mesh-tool:
Now it's "POV-Ray studio" :).
> If you could extract the textures also, I would bring the Mars-Rover or
> Ingenuity to life.
Maybe later, after finishing two active projects.
-- 
YB


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From: yesbird
Subject: Re: Online files converter
Date: 4 Oct 2025 17:25:25
Message: <68e190c5@news.povray.org>
On 04/10/2025 23:29, Maetes wrote:
> If you could extract the textures also, I would bring the Mars-Rover or
> Ingenuity to life.

Use search, Luke !
https://products.aspose.app/3d/extractor/glb
And see attachment ... :).
-- 
YB


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Attachments:
Download 'ingenuity mars helicopter.zip' (1973 KB)

From: Bald Eagle
Subject: Re: Online files converter
Date: 4 Oct 2025 18:20:00
Message: <web.68e19d86c90893361f9dae3025979125@news.povray.org>
Just for kicks, I searched Thingiverse for Povray . . .

Rick's Chainmaker for POVRay
https://www.thingiverse.com/thing:726783

Zeycus' Abstract Chess Set
Chess set I designed in 2001, originally in PovRay.
Recently used Openscad to create the STL file.
https://www.thingiverse.com/thing:952393


Superellipsoid
https://www.thingiverse.com/thing:12419

Supershape
https://www.thingiverse.com/thing:12770

Cylindrical container holder rendered in POV-Ray
https://www.thingiverse.com/thing:1932960

- BE


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From: yesbird
Subject: Re: Online files converter
Date: 4 Oct 2025 19:04:57
Message: <68e1a819@news.povray.org>
On 05/10/2025 01:19, Bald Eagle wrote:
> Just for kicks, I searched Thingiverse for Povray . .
Chainmaker is rather interesting ...

Btw, Bill, I need your advice. I am working on online viewer of math
objects (screenshot attached):
https://mathview.yesbird.online/
and now it has export only to OBJ.

Is it worth adding a POV exporter to it, taking in account that POV-Ray
already has a powerful library for generating math surfaces ?

Remembering quote by Steve Jobs: "Deciding what not to do is as
important as deciding what to do" ? :)
--
YB


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Attachments:
Download 'mathview.png' (476 KB)

Preview of image 'mathview.png'
mathview.png


 

From: Bald Eagle
Subject: Re: Online files converter
Date: 4 Oct 2025 20:40:00
Message: <web.68e1bd60c90893361f9dae3025979125@news.povray.org>
yesbird wrote:
> On 05/10/2025 01:19, Bald Eagle wrote:
> > Just for kicks, I searched Thingiverse for Povray . .
> Chainmaker is rather interesting ...
>
> Btw, Bill, I need your advice. I am working on online viewer of math
> objects (screenshot attached):
> https://mathview.yesbird.online/
> and now it has export only to OBJ.
>
> Is it worth adding a POV exporter to it, taking in account that POV-Ray
> already has a powerful library for generating math surfaces ?

Well,

All I can say is that although we have things like parametric, isosurface, and
polynomial - what we don't have is a visual modeler for such things.

There does exist MathMod - which can be quite cryptic, and Desmos - which can
help visualize equations.  But neither have any sort of export feature.

I'm a fan of the mathematical objects - it's probably one of my favorite things
to play with and render - but after over a dozen years of experience, I'd say
that there are usually only a few select shapes that have real, broad utility.

sphere, cylinder, torus, Dupin cyclide, etc.

Now, on the other end of the spectrum, when you need a specialized shape, and it
has to have very exacting dimensions and attributes, then parametrics and
implicit isosurfaces are probably the only things that will fit the bill -
especially when combined with surface displacement.
And those things can be VERY difficult to visualize.

I really like what you're doing, and there are things that I would want, and
would be great to experiment with.  But I don't know what sort of workload is
necessary to make them happen, or what other projects you have to wrap up.

So, ultimately, I'd say that you're going to have to decide for yourself.

We can discuss this more, but I'll leave you with all of that to think about.

- BW


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