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yesbird wrote:
> >
> > Do you know an online-tool to create textures for Povray?
>
> No, but it depends on what do you mean by 'textures for Povray' ?
> As far as I know Povray uses ordinary bitmaps in image_map
> instruction: https://www.povray.org/documentation/view/3.60/337/
>
It is very cumbersome and annoying to try out textures directly in the text file
with Povray.
You set something in the texure, render the image, change bump-values or colours
or something again, render by cmd-line, still don't look good, back into the
text file...
That's why I thought about a web interface that offers select boxes and sliders
for the different settings, re-renders at command, and displays the image.
I think that would be much faster and more relaxed.
If something similar already exists, just let me know the website.
ma
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On 04/10/2025 01:22, Maetes wrote:
> That's an outstanding support here :)
Thanks, we are pleased to help :)
> But have problems with this model (see pic):
> https://science.nasa.gov/3d-resources/ingenuity-mars-helicopter/
>
> Is it an error in the glb-file?
No, the file is OK, you can check this yourself here:
https://threejs.org/editor/
The project in beta state now, so some issues are possible,
will fix it soon. Many thanks for testing and bug reports -
I am really need them.
>
> And is it possible to extract the textures also?
Interesting, I guess yes, will try it little bit later.
Right now I am working on POV-Ray materials support.
>
> 2 new ideas:
> - save the pov-lines how to use the code in a docu-block in the upper part of
> the file
> - save the name of the original file also somewhere (have now many files in my
> download-folder like "model (4).inc" and dont know whats in it.
Good idea, saved it to my TODO list.
Wishing well.
--
YB
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On 04/10/2025 01:30, Maetes wrote:
> It is very cumbersome and annoying to try out textures directly in the text file
> with Povray.
> ...
Yes, I know, but I did not see any online GUI anywhere.
I am thinking about something like this, but implementation could be
tricky. As far as I know, Blender supports POV-Ray and has a GUI, but I
don't know details, preferring C4D.
--
YB
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On 04/10/2025 01:30, Maetes wrote:
> That's why I thought about a web interface that offers select boxes and sliders
> for the different settings, re-renders at command, and displays the image.Btw, last
year I did this experimental project for server-side
rendering, maybe it was the first step toward what you are dreaming
about ? :)
--
YB
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On 04/10/2025 01:30, Maetes wrote:
>
> That's why I thought about a web interface that offers select boxes and sliders
> for the different settings, re-renders at command, and displays the image.
>
Btw, last year I did this experimental project for server-side
rendering: https://povlab.yesbird.online/
Maybe it was the first step toward what you are dreaming about ?
:)
--
YB
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yesbird wrote:
> On 04/10/2025 01:30, Maetes wrote:
> >
> > That's why I thought about a web interface that offers select boxes and sliders
> > for the different settings, re-renders at command, and displays the image.
> >
> Btw, last year I did this experimental project for server-side
> rendering: https://povlab.yesbird.online/
>
> Maybe it was the first step toward what you are dreaming about ?
> :)
> --
> YB
Yes, "something" like that.
But instead the code-block many sliders and checkboxes and select-boxes.
And only one or two object (box and sphere) to show the texture.
And a download-button to get the texture.
This treejs looks indeed very promising, maybe I'll give it a try for my own
website.
Your all2mesh-tool:
If you could extract the textures also, I would bring the Mars-Rover or
Ingenuity to life.
The tool is nice, maybe I can use it sometimes, especially for some NASA-Stuff.
m
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On 04/10/2025 23:29, Maetes wrote:
> Yes, "something" like that.
> But instead the code-block many sliders and checkboxes and select-boxes.
> And only one or two object (box and sphere) to show the texture.
> And a download-button to get the texture.
Don't you mixing a texture and material ?
http://www.povray.org/documentation/view/3.60/324/
http://www.povray.org/documentation/view/3.6.1/331/
In any case implementation will not be difficult - I guess, you can try
it yourself. You will only need to install node.js and master
javascript, also PHP alittle.
> This treejs looks indeed very promising, maybe I'll give it a try for my own
> website.
Yes, it's really cool. Almost standard-de-facto for WegGL/WebGPU works
now.
>
> Your all2mesh-tool:
Now it's "POV-Ray studio" :).
> If you could extract the textures also, I would bring the Mars-Rover or
> Ingenuity to life.
Maybe later, after finishing two active projects.
--
YB
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On 04/10/2025 23:29, Maetes wrote:
> If you could extract the textures also, I would bring the Mars-Rover or
> Ingenuity to life.
Use search, Luke !
https://products.aspose.app/3d/extractor/glb
And see attachment ... :).
--
YB
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Attachments:
Download 'ingenuity mars helicopter.zip' (1973 KB)
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Just for kicks, I searched Thingiverse for Povray . . .
Rick's Chainmaker for POVRay
https://www.thingiverse.com/thing:726783
Zeycus' Abstract Chess Set
Chess set I designed in 2001, originally in PovRay.
Recently used Openscad to create the STL file.
https://www.thingiverse.com/thing:952393
Superellipsoid
https://www.thingiverse.com/thing:12419
Supershape
https://www.thingiverse.com/thing:12770
Cylindrical container holder rendered in POV-Ray
https://www.thingiverse.com/thing:1932960
- BE
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On 05/10/2025 01:19, Bald Eagle wrote:
> Just for kicks, I searched Thingiverse for Povray . .
Chainmaker is rather interesting ...
Btw, Bill, I need your advice. I am working on online viewer of math
objects (screenshot attached):
https://mathview.yesbird.online/
and now it has export only to OBJ.
Is it worth adding a POV exporter to it, taking in account that POV-Ray
already has a powerful library for generating math surfaces ?
Remembering quote by Steve Jobs: "Deciding what not to do is as
important as deciding what to do" ? :)
--
YB
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Attachments:
Download 'mathview.png' (476 KB)
Preview of image 'mathview.png'

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